Gaming system for players of different games to compete for the same progressive jackpots in various gameplay settings

ABSTRACT

The gaming method or system has at least two different games and a participating progressive jackpot. The progressive jackpot is the same for some or all games within the gaming system. For example, if a given gaming system has two different games, a player can win the progressive jackpot while playing either of the two games. More than two games and more than one progressive jackpot can utilized within the gaming system described herein. Almost any game can be used in the gaming method and system. It is generally preferred that the games be games of skill and/or chance such as playing card games, high/low card games, twenty-one card games, poker card games, dice games, slot machine casino style games, lottery, pull tab, keno, bingo type games or any other suitable game (i.e. having table fixed jackpots and/or progressive jackpots). All games included within the gaming system utilize at least one progressive jackpot as a prize but may also provide smaller win amounts like table jackpots or a one game jackpot or a one-machine jackpot. The games may be played in whole or in part electronically.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to games, and in particular to real-timeprogressive jackpot games that permit players of different games tocompete for the same real-time or non real time, progressive jackpot.The gaming system described herein can be employed jointly or separatelyin lottery, casino and charitable modes.

2. Discussion of Related Art

A number of games, gaming apparatuses and methods exist in the priorart. Various games of skill or chance are used in lotteries, charities,casinos, gambling halls and gambling via the Internet. Some of thesegames of skill or chance involve drawing of numbers or balls games,playing card games, dice games, roulette wheels, slot machines, etc.Other games of skill or chance involve lottery tickets, pull tab ticketsor raffle tickets in which a person purchases such a ticket in hopingthat he/she will win an instant amount or a jackpot amount. Most ofthese games can be grouped into three categories: (1) instant win games(2) fixed jackpot games or (3) progressive jackpot games.

An “instant win” game is a game that where the win/loss outcome and thewin/loss amount is determined at the end of a hand or play, by (i)scratching a ticket to reveal the predetermined indicia (symbols) forplay on that ticket or play, (ii) activating of an electronic method todisplay the results of the play with or without uncovering the hiddenpredetermined symbols for play on the ticket, via, key board, buttons,touch screen monitor or by pulling the lever of a slot machine relateddevice. Slot machines, “scratch-type” lottery tickets, and blackjack aretypically played as instant win games. A “progressive jackpot” game is agame where a player typically competes simultaneously against otherplayers to win a constantly growing amount of money. For example, inprogressive lottery jackpot games, the player purchases the progressivelottery ticket for a particular draw time and date and then must waituntil that time and date of the draw when the numbers are drawn picked.After the draw for the progressive lottery jackpot game, the playerknows whether he/she is a winner and knows how much or what he/she haswon.

Some games have been developed to combine instant win games withprogressive jackpot games (“instant win/progressive jackpot games”). Forexample, some casinos link together slot machines to allow players tocompete for a progressive jackpot. Similarly, lottery ticket games havebeen created to combine both instant win/jackpot games and progressivejackpot games on single tickets. U.S. Pat. No. 5,158,293 to Mullins(“Mullins”) discloses an example of such a combination lottery ticketand game. This prior art patent is incorporated herein by reference.

It is well known in the gaming industry that “jackpot drives play” and“play drives jackpot,” meaning that the bigger a progressive jackpotgets the more people will play. One limitation of the combined instantwin/progressive jackpot games is that no method or system is known toallow players playing different games to compete simultaneously for thesame progressive jackpot. For example, a player who likes to play videoor slot machine type games, cannot compete for a participatingmulti-game progressive jackpot against a player or players who prefersto play other non participating, multi-game slot machine games, or drawpoker, pull tabs or “lotto.” etc. In this specification, the term“participating” means two games that share a jackpot. The term“non-participating” means two games that do not share a jackpot.Similarly, a player who likes to play poker, pull tabs or “lotto” cannotcompete for a progressive jackpot against a player or players whoprefers to play other non participating multi-game lotto, pull tabs,draw poker or Slot machine games. As a result, the total jackpot foreach game by itself is less than if a designated amount of eachparticipating game allocated to the jackpots could be pooled together.

Another limitation of the known combined instant win/progressive jackpotgames is that even players playing the same game cannot compete for theprogressive jackpot unless the players are playing the same exactversion of a particular game. For example in the field of lotterytickets, a player playing “lotto” and a player playing “megabucks”cannot compete for the same progressive jackpot. Similarly, progressivejackpots for slot machines are not available to all slot machines, onlyto the same participating games make and model played on participatingof slot machine. A player playing one type of slot machine cannotcompete for a progressive jackpot for a different make and model of slotmachine. As a result, the total jackpot for each game by itself is lessthan if the jackpots could be pooled together.

What is needed is a gaming method or system that allows players ofdifferent participating games to simultaneously compete for the samereal-time progressive jackpot. Combining progressive jackpots ofdifferent games and/or different versions of the same game will increaseplay and increased play would create bigger jackpots—and so forth.

SUMMARY OF INVENTION

The invention is summarized below only for purposes of introducingembodiments of the invention. The ultimate scope of the invention is tobe limited only to any claims that may ultimately be allowed.

It is an object of the invention to provide more incentive, drive,entertainment and fun for players to play a game or games.

It is an object of the invention to have a game that includesmulti-level game play. Often, multi-level game play includes a “base”game and one or more bonus rounds. This specification will sometimesrefer to multi-level game play as having a 1^(st) game element, the term“1^(st) game element” referring to the “base” game. Similarly, thisspecification will sometimes refer to multi-level game play as furtherincluding a 2^(nd) game element, the “2nd game element” referring to afirst level of bonus play. Likewise, a “3^(rd) game element” refers to asecond level of bonus play, and so on.

It is an object of the invention to have a 1st game element to the gamethat enables players to play the game for an opportunity to win a 1stgame element prize. It is another object of the invention to have a 2ndgame element to the 1st game element. Certain 2nd game element plays mayprovide for a means to integrate a first play element with a second playelement and integrate the second play element with the first playelement for the total Win/Lose results for a 2nd element game play.Players playing the 1st game element, also play for an opportunity towin a 2nd element (of the game to the 1st game element) prize.

It is another object of the invention to have a 3rd game element to the1st game element. Certain 3rd game element plays for a prize may beplayed in conjunction with indicia of the 1st game element. Playersplaying the 1st game element, also play for an opportunity to win a 3rdelement (of the game to the 1st game element) prize.

It is another object of the invention to have a 4th game element to the1st game element. Certain 4th game element plays for a prize may beplayed in conjunction with indicia of either or both the 1st and 3rdgame elements. Players playing the 1st game element, also play for anopportunity to win either or both a 3rd or 4th game element to the 1stgame element, prize.

It is another object of the invention to combine different games toprovide bigger progressive jackpots.

It is another object of the invention to enhance real time progressivejackpots.

It is another object of the invention to provide a framework to enableplayers of different games to compete simultaneously for the samereal-time progressive jackpot for charitable donations or gambling bets.

It is another object of the invention to provide a framework to enableplayers of different games to compete simultaneously for the samereal-time progressive jackpot in a for-profit casino setting.

It is another object of the invention to provide a framework to enableplayers of different games to compete simultaneously for the samereal-time progressive jackpot on via the Internet.

It is another object of the invention to provide a game with multiplelevels of game play.

It is a further object of the invention to provide a game with multiplelevels of game play wherein at least one level of game play drives atleast another level of game play.

It is a further object of the invention to provide a game wherein thesmaller jackpot win amounts drive the play of the larger win amount gameand the larger jackpot win amounts, in turn, drive the play of thesmaller win amount game.

It is a further object of the invention to provide a game wherein thejackpot of one type of game drives the play of a different type of game,which in turn, drives the combined progressive jackpot of both games.

It is still another object of the invention to provide a game thatallows continue of play and roll over and building of a largerjackpot(s).

It is still another object of the invention to provide a method toproduce at least one random generator, hereinafter referred to as the“1st random generator” from which the “primary game(s)” (1st gameelement of the game) and algorithms thereto, can be created.

It is still another object of the invention to provide a method toproduce at least one random generator, hereinafter referred to as the“1st random generator” from which the “primary game(s)” (1st gameelement of the game) and algorithms thereto, can deliver the primarygame for commercial use.

It is still another object of the invention to provide a method toproduce at least another random, hereinafter referred to as the “2ndrandom generator” generator (that is independent of the “primarygame(s)” random generator) from which the “sub-primary game(s)” 2nd,3rd, 4th (and so on) game element (to the is primary game element) andalgorithms can be created.

It is still another object of the invention to provide a method toproduce at least another random generator, hereinafter referred to asthe “2nd random generator” (that is independent of the “primary game(s)”random generator) from which the “sub-primary game(s)” 2nd, 3rd, 4th(and so on) game element (to the primary game element) and algorithmsthereto, can deliver the “sub-primary game” elements along with the“primary game” elements for commercial use.

The above and other objects are achieved by a gaming method or systemhaving at least two different games and a participating progressivejackpot. The progressive jackpot is the same for some or all gameswithin the gaming system. For example, if a given gaming system has twodifferent games, a player can win the progressive jackpot while playingeither of the two games. More than two games and more than oneprogressive jackpot can utilized within the gaming system describedherein.

Almost any game can be used in the gaming method and system. It isgenerally preferred that the games be games of skill and/or chance suchas playing card games, high/low card games, twenty-one card games, pokercard games, dice games, slot machine casino style games, lottery, pulltab, keno, bingo type games or any other suitable game (i.e. havingtable fixed jackpots and/or progressive jackpots). All games includedwithin the gaming system utilize at least one progressive jackpot as aprize but may also provide smaller win amounts like table jackpots or aone game jackpot or a one-machine jackpot. The games may be played inwhole or in part electronically.

Generally, the gaming system comprises at least two games (e.g., a firstgame and a second game) and a progressive jackpot, wherein the secondgame is not the same as the first game, wherein the progressive jackpotis available as a prize to a player playing the first game and theprogressive jackpot is available to a player playing the second game. Itis preferred that the odds of the player winning the progressive jackpotwhile playing the first game are approximately the same as the odds ofthe player winning the progressive jackpot playing the second game.

In addition, the gaming system can include a first game progressivejackpot, wherein the first game progressive jackpot is only available toa player playing the first game. Similarly, the gaming system can alsoinclude a second game progressive jackpot wherein the second gameprogressive jackpot is only available to a player playing the secondgame. In addition, the gaming system can also provide multipleprogressive jackpots (e.g., a first progressive jackpot and a secondprogressive jackpot) available to the players of the gaming system. Thegaming system can be provided electronically, including the use of acomputer, a computer network, internets, intranets, extranets and otherdate transmission and exchange platforms. The gaming system can beplayed in a charitable setting and well as casino and non-casinosettings. The gaming system can also include a bonus round play.

It is preferred that the gaming system also comprise a random symbolgenerator, a plurality of reels, at least one a set of symbols, a playline, wherein the play line is a predetermined subset of the nine reelsand a pay table, wherein the random symbol generator associates arandomly generated symbol with each of the nine reels, wherein each ofthe randomly generated symbols is randomly selected from the groupconsisting of the set of symbols, and wherein a prize is awarded to aplayer according to the pay table if the play line matches a win lineidentified by the pay table. The set of symbols can include one or morewild card symbols. The randomly generated symbols can be generated withor without replacement from the set of symbols. The plurality of reelscam be arranged in a variety of patterns or grids. The gaming system canemploy multiple play lines, not just one play line. It is preferred thatthe odds of the play line matching the win line associated with theprogressive jackpot is approximately 1 in 1.3 billion.

The preferred embodiments of the inventions are described below in theFigures and Detailed Description. Unless specifically noted, it isintended that the words and phrases in the specification be given theordinary and accustomed meaning to those of ordinary skill in theapplicable art or arts. If any other meaning is intended, thespecification will specifically state that a special meaning is beingapplied to a word or phrase.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram showing two different games funding oneprogressive jackpot and one progressive jackpot supplying payoffs to twoprogressive jackpot winners of two different games.

FIG. 1A is a block diagram showing two different games funding twoprogressive jackpots and two progressive jackpots supplying payoffs totwo progressive jackpot winners of two different games. FIG. 1A alsoshows that each game can have jackpots that are not combined jackpotsand are available only to each game respectively.

FIG. 2 is a screen shot showing a method of Registration, Security andProcessing Options interface for donations or cash deposits and a meansto proceed to play the various available game(s) such as FIG. 3, FIG. 4,FIG. 5, FIG. 6, FIG. 7, FIG. 8 and FIG. 9, which are all furtherdescribed herein.

FIG. 3 is a computer “screen shot” of the player interface for thepreferred version of the TREASURE ISLE™ game.

FIG. 3 a is a diagram showing the preferred version of the play linesfor the TREASURE ISLE™ game.

FIG. 3 b is a diagram showing the “preferred prize board” or “preferredpay table” for the TREASURE ISLE™ game.

FIG. 3 c is a computer “screen shot” of the player interface for aversion of the 2nd game element (a bonus round game play) to the 1stgame element, of the TREASURE ISLE™ game.

FIG. 4 is a computer “screen shot” of the player interface for thepreferred version of the HOLLYWOOD™ game.

FIG. 4 a is a diagram showing the preferred version of the play linesfor the HOLLYWOOD™ game.

FIG. 4 b is a diagram showing the “preferred prize board” or “preferredpay table” for the HOLLYWOOD™ game.

FIG. 4 c is a computer “screen shot” of the player interface for aversion of the 2nd game element (a bonus round game play) to the 1stgame element, of the HOLLYWOOD™ game.

FIG. 5 is a computer “screen shot” of the player interface for thepreferred version of the RED HOT POKER™ game.

FIG. 5 a is a diagram showing the preferred version of the play linesfor the RED HOT POKER™ game.

FIG. 5 b is a diagram showing the “preferred prize board” or “preferredpay table” for the RED HOT POKER™ game.

FIG. 5 c is a computer “screen shot” of the player interface for aversion of the 2nd game element (bonus round game play).

FIG. 6 is a computer “screen shot” of the player interface for thepreferred version of the POWER DRAW LOTTO™ game.

FIG. 6 a is a diagram showing the preferred version of the play linesfor the POWER DRAW LOTTO™ game.

FIG. 6 b is a screen shot showing certain indicia depicting thepreferred version of a Lotto Numbers Board with two separate independentuniverse of numbers.

FIG. 6 c is a diagram showing the “preferred prize board” or “preferredpay table” for the POWER DRAW LOTTO™ game.

FIG. 7 is a computer “screen shot” of the player interface for thepreferred version of the WILD BALL LOTTO™ game.

FIG. 7 a is a diagram showing the preferred version of the play linesfor the WILD BALL LOTTO™ game.

FIG. 7 is a computer “screen shot” of the player interface for apreferred version of the 2nd game element (Wild Ball Lotto) to the 1stgame element of the WILD BALL LOTTO™ game.

FIG. 7 b is a screen shot showing certain indicia depicting thepreferred version of a “Lotto Numbers Board” with a universe of 80numbers (WB) 491.

FIG. 7 c is a diagram illustrating a model of a “preferred prize board”or “preferred pay table” for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the player interface for aversion of the 2nd game element (a bonus round game play) to the 1stgame element of the WILD BALL LOTTO™ game.

FIG. 8 is a computer “screen shot” of the player interface for thepreferred version of the CRAZY WILD BALL LOTTO™ game.

FIG. 8 a is a diagram showing the preferred version of the play linesfor the CRAZY WILD BALL LOTTO™ game.

FIG. 8 b is a computer screen shot showing certain indicia depicting thepreferred version of a “Lotto Numbers Board” (CB) 591 with a universe ofnumbers.

FIG. 8 c is a diagram illustrating a model of a “preferred prize board”or “preferred pay table” (CB) 579 for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 d is a computer “screen shot” of the player interface for aversion of the 2nd game element (a bonus round game play).

FIG. 9 is a computer “screen shot” of the player interface for thepreferred version of the LUCKY WILD BALL LOTTO™ game.

FIG. 9 a is a diagram showing the preferred version of the play linesfor the LUCKY WILD BALL LOTTO™ game.

FIG. 9 b is a screen shot showing certain indicia depicting a preferredversion of the “Lotto Numbers Board” (LB) 691 with one field of numbers.

FIG. 9 c is a diagram illustrating a model of a “preferred prize board”or “preferred pay table” for the LUCKY WILD BALL LOTTO™ game.

FIG. 9 d is a computer “screen shot” of the player interface for aversion of the 2nd element game play (a bonus round game play) to the1st game element of the LUCKY WILD BALL LOTTO™ game.

FIG. 10 discloses an embodiment of an individual primary separated stripshowing how a $20 “Donation,” “Bet” or “Purchase” could be used withinthe gaming system.

FIG. 11 is a diagram illustrating one example of how, from 100% of thegross charity donation or gambling bet, 50% could be allocated to fundthe “total prize pool” of the games within the gaming system.

FIG. 12 is a block diagram showing an embodiment of the gaming systemwherein the RED HOT POKER™ game and the TREASURE ISLE™ game contributeand draw from five different prize pools which feed certain jackpots andthe progressive jackpots to each game.

DESCRIPTIONS OF EMBODIMENTS

The present invention is a gaming system and method that allows playersof different games to compete simultaneously for the same real-timeprogressive jackpot. FIG. 1 discloses two games: Game 1 and Game 2. Game1 and Game 2 can be different games. For example, Game 1 could be aversion of draw poker such as RED HOT POKER™, which is described morefully below. Again, both game contribute to at least one participatingmulti game progressive jackpot and offer a chance to win theparticipating multi-game progressive jackpot.

Alternatively, Game 1 and Game 2 could be different varieties of thesame game. For example, both games could be slot machine type games.Game 1 could be a three-reel game such as TREASURE ISLE™ and GAME 2could be a five-reel game such as HOLLYWOOD™. Additional games could beintegrated with Game 1 or Game 2, such as GAME 3 RED HOT POKER™, GAME 4POWER DRAW LOTTO™, Game 5 WILD BALL LOTTO™, Game 6 CRAZY WILD BALLLOTTO™ Game 7 LUCKY WILD BALL LOTTO™ (all games described in more detailbelow). Some or all games can contribute to one progressive jackpot andsome or all games can offer a chance to win the participating multi-gamegrand progressive jackpot as desired.

Alternatively, the gaming system can offer more than one progressivejackpot. For example, as shown in FIG. 1A, two progressive jackpots(progressive jackpot #1 and progressive jackpot #2) can be offered forGame 1 and Game 2.

Alternatively, game jackpots can be offered for each game in the gamingsystem. A game jackpot is a jackpot that is not shared with a differentgame, similar to a table jackpot in a game of poker. As shown in FIG. 1a, Game 1 and Game 2 both offer a game jackpot that is not shared by theother games. In addition, progressive game jackpots can be offered foreach game in the gaming system. A game jackpot can be a progressive gamejackpot (grows with game play) or a non-progressive game jackpot (afixed amount).

It is preferred that the odds of winning a particular progressivejackpot be almost the same for each game. For example, if GAMES 1 and 2are RED HOT POKER™, and TREASURE ISLE™, then it is preferred that theodds of winning the progressive jackpot be almost the same for a playerplaying RED HOT POKER™ as the odd of winning the progressive jackpot fora player playing TREASURE ISLE™. Doing so allows players to play theparticular game of his choice without regard to which game provides thebest odds of winning. In addition, it makes no difference to the “house”whether players prefer one game to another.

The following sections refer to games of skill or chance. These games ofskill or chance are not in any way limited to any particular games ofskill or chance, and any suitable games of skill or chance may be usedin conjunction with the present invention, including but not limited tolottery reel or draw games, lottery games such as instant scratch ticketgames, pull-tab ticket games, card games such as high card, blackjack ortwenty-one, poker, dice games, roulette games, etc.

1. At Least Seven Embodiments of Games that can be Used to Compete forthe Same Real-Time Progressive Jackpot

The following sections describe seven examples of games that can be usedwithin the gaming system. The embodiments of the games are describedbelow as though the embodiment of the game is played in “casino mode.”For the purposes of this disclosure, the term “casino mode” includes atypical for-profit casino such as those commonly encountered in LasVegas, Nev. As will be described in more detail in a subsequent section,all of these games can also be played in “charity mode.” For thepurposes of this invention, the term “charity mode” includes anenvironment where a player makes a donation to an entity that mayqualify as a tax exempt donation to a charitable organization under§501(c)3 of the Internal Revenue Code or other tax-exempt organizationin exchange for certain consideration that can be used or exchanged forgame play.

The gaming system described herein can incorporate almost any game. Asdescribed in greater detail in the specification that follows, theTREASURE ISLAND™ game, the HOLLYWOOD™ game, the RED HOT POKER™ game, thePOWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZY WILD BALLLOTTO™ game and the LUCKY WILD BALL LOTTO™ game are examples of gamesthat could be used within the gaming system.

For the TREASURE ISLAND™ game, the HOLLYWOOD™ game, the RED HOT POKER™game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game, the CRAZYWILD BALL LOTTO™ game and the LUCKY WILD BALL LOTTO™ game, the drawnumbers, symbols or other indicia, are from a designated universe ofnumbers, symbols or other indicia and are played on selected designatednumber of rows with a designated number of reels, where the drawing foreach indicia (symbol) is a unique integer drawn from a designateduniverse of indicia.

A. Embodiment One: TREASURE ISLE™ Game

FIG. 3 shows a computer “screen shot” of the player interface for thepreferred embodiment of the TREASURE ISLE™ game. At first glance, theTREASURE ISLE™ game is played in a manner similar to that of a typicalLas Vegas-style slot machine. The game can be played on a mechanicallyoperated machine, but it is preferred that the game be played using acomputer and a screen interface. The description that follows is that ofthe computer and screen interface embodiment.

FIG. 3 shows nine different reels: a first reel (TI) 40, a second reel(TI) 41, a third reel (TI) 42, a fourth reel (TI) 43, a fifth reel (TI)44, a sixth reel (TI) 45, a seventh reel (TI) 46 and eighth reel (TI)47, and a ninth reel (TI) 48.

FIGS. 3 and 3A illustrate five selected “play lines”: a first selectedplay line (TI) 31, a second selected play line (TI) 32, a third selectedplay line (TI) 33, a fourth selected play line (TI) 34, a fifth selectedplay line (TI) 35. The first selected play line (TI) 31 comprises thesecond reel (TI) 41, the fifth reel (TI) 44 and the eighth reel (TI) 47.The second selected play line (TI) 32 comprises the first reel (TI) 40,the fourth reel (TI) 43 and the seventh reel (TI) 46. The third selectedplay line (TI) 33 comprises the third reel (TI) 42, the sixth reel (TI)45 and the ninth reel (TI) 48.

The fourth selected play line (TI) 34 comprises three alternative playlines: a first alternative play line (TI) 34 a, a second alternativeplay line (TI) 34 b, and a third alternative play line (TI) 34 c. Thefirst alternative play line (TI) 34 a comprises the first reel (TI) 40,the second reel (TI) 41, and the third reel (TI) 42. The secondalternative play line (TI) 34 b comprises the fourth reel (TI) 43, thefifth reel (TI) 44 and the sixth reel (TI) 45. The third alternativeplay line (TI) 34 c comprises the seventh reel (TI) 46, the eighth reel(TI) 47 and the ninth reel (TI) 48. The fifth selected play line (TI) 35comprises the first reel (TI) 40, the third reel (TI) 42, the fifth reel(TI) 44, the seventh reel (TI) 46 and the ninth reel (TI) 48.

The three reel configurations are in a 3×3 matrix, with up to 8combinations of three reels chosen for indicia displayed for each play,of which the player can play any number of from 1 to 5 play lines with 1through 8 line combinations to win. The winning symbol would appear onlyonce on each reel, resulting in the probability of a winning combinationdefined as 1 in a universe of 67{circumflex over ( )}5(extrapolated=1:1,350,125,107).

There are three rows of three indicia each row and 1 through 5 lines toselect from, for a combination of from 1 to 8 play lines (i.e., thefirst selected play line (TI) 31, the second selected play line (TI) 32,the third selected play line (TI) 33, the fourth selected play line (TI)34, the fifth selected play line (TI) 35, the first alternative playline (TI) 34 a, the second alternative play line (TI) 34 b, and thethird alternative play line (TI) 34 c. The player can play three indiciafrom a set (or universe) of symbols. It is preferred the set of symbolshave a universe of 67 (which could be increased or decreased toaccommodate different game odds) on each selected reel on each row ofreels. The player can select the number of play lines to be played forplay of the 1st game element of the Treasure Isle™ game.

Once a player has selected the play lines for a given play, a randomsymbol generator generates one symbol randomly selected from the set ofsymbols for each of the nine reels and associates the randomly generatedsymbol with its corresponding reel. Because the Treasure Isle™ game isplayed on “reels” and the draw numbers are not selected by the player,the draw numbers (indicia) played can be played with or withoutreplacement. Once each of the nine reels has a symbol associated with itthe play lines selected can be compared to the win lines of the paytable to determine if any of the play lines are winners. If any winnersare found, a prize is awarded to a player according to the pay table.

For example, as illustrated in FIG. 3, a player playing the TREASUREISLE™ game must match up three designated number of symbols (sometimesreferred to as “indicia”) on a active play line to win, like a typicalLas Vegas type slot machine. The symbols can be any symbols includingfruit (grapes, cherries, lemons, etc.), ornamental objects (bells,treasure chests, goblets, etc.), numbers, and “bars” like the ones shownin FIG. 3, The TREASURE ISLE™ game offers four “selected lines” withfive six active “play lines” and each “play line” for a chance to win a(i) “stand alone game progressive jackpot” or (ii) a network linked“fixed jackpot or (iii) a “progressive jackpot,” and the fifth “selectedline” offers 2 separate active “play lines” for a chance to win thegrand progressive jackpot network linked within the gaming system.”

To initiate play, the player must make a selection of the lines to play,next make a bet for each line selected for play. This can beaccomplished in the ordinary fashion through cash money, chips, coin oravailable credit(s). Accounting of cash, chips, coin, credits andwinnings is tracked electronically by the computer and displayed on thescreen at the accounting section (TI) 08. The player can make theminimum bet by pressing the “play one” button (TI) 10. A player candouble his bet by pressing the “play one” button (TI) 10 again, and soon. A player can make the maximum bet by pressing the “play max” button(TI) 14. Next, a player must spin the reels by activating the “spin”button (TI) 12. Upon activation of the spin button (TI) 12, each of thenine different reels displays a new randomly generated symbol.

To play the 1st game element of the “Treasure Isle™ game, the indicia'sare generated via the 1st random generator. If a player catches adesignated set of matching indicia's (generated via the 1st randomgenerator) on a active play line, the player would win a correspondingdesignated prize (i.e., player caught 3 “Treasure Map” indicia's on aactive play line, player would win that corresponding prize).

To initiate play for the 1st game element, the player must make aselection of the lines to play, next make a bet. This can beaccomplished in the ordinary fashion through cash, tokens, script, moneyor available credits. Accounting of cash, tokens, script, credits andwinnings is tracked electronically by the computer and displayed on thescreen at the accounting section (TI) 08.

A player wins if all or a designated number of the reels in on a “playline” have the same matching symbol. For example, if the second reel(TI) 41 shows an apple, the fifth reel (TI) 44 shows an apple and theeighth reel (TI) 47 shows an apple, then the first play line (TI) 31 isa winner and the player would win the prize associated with having thefirst play line (TI) 31 being all apples. Another example, if the 1streel (TI) 40 shows a cherry (and one cherry on any active play line isdesignated as a win) then; the 5th play line (TI) 35 showing a cherry at(TI) 40 and a apple at (TI) 44 and a bell at (TI) 48 is a winner and theplayer would win the prize associated with having a cherry the 5thdiagonal play line (TI) 25, and the 2nd play line (TI) 32 showing acherry at (TI) 40 and a goblet at (TI) 43 and a bell at (TI) 46 is awinner and the player would win the prize associated with having acherry on the 2nd play line (TI) 32, and the 4th play line (TI) 34 online (TI) 34 a showing a cherry at (TI) 40 and a seven at (TI) 41 and abell at (TI) 42 is a winner and the player would win the prizeassociated with having a cherry the 4th play line (TI) 34.

A player can win a progressive jackpot if all the reels on an activatedplay lines (TI) 31, (TI) 32, (TI) 33, (TI) 34 alternative play lines 34a, 34 b, 34 c and on both play lines (TI) 35 a and (TI) 35 b, match theprogressive jackpot symbol (TI) 60. FIG. 3 shows that the progressivejackpot symbol is a treasure chest, but any pre-defined symbol cansuffice. For the preferred embodiment of the TREASURE ISLE™ game, if allof the reels for the first play line (TI) 31 match the progressivejackpot symbol (TI) 60, the player wins the first progressive jackpot(TI) 59. If all of the reels for the second play line (TI) 32 match theprogressive jackpot symbol (TI) 60, the player wins the secondprogressive jackpot 62. If all of the reels for the third play line (TI)33 match the progressive jackpot symbol (TI) 60, the player wins thethird progressive jackpot 63. If all of the reels for the firstalternative play line (TI) 34 a, the second alternative play line (TI)34 b, or the third alternative play line (TI) 34 c, match theprogressive jackpot symbol (TI) 60, the player wins the fourthprogressive jackpot (TI) 64. For the fifth selected play line (TI) 35 a,if reels 40, 44, 48 and (TI) 35 b reels 46, 44 and 42 all match theprogressive jackpot symbol (TI) 60, the player wins the fifthprogressive jackpot (TI) 59.

A player may navigate from one screen element to another screen elementby selecting various navigational command buttons on the “main playscreen” FIG. 3 such as (TI) 22 or on a display screen associated to themain play screen. For Example from the main play screen, if a playerwants to view the “make a donation” screen, or open or add to the player“donation or cash account” screen, player would select/activate (TI) 20and screen FIG. 2 would be displayed with the means for the player tomake a donation, open a player cash account or add to players existingcash account. Player could exit from FIG. 2 and return to the mainscreen FIG. 3.

To view the “preferred pay table” or “preferred prize board,” a playerwould select/activate (TI) 28 and FIG. 3 b, would be displayed. Playercould exit from (TI) 3 b by activating (TI) 90 or other means and returnto the main screen FIG. 3. To view the “options” screen, a player wouldselect/activate (TI) 26 and a screen menu would be displayed containingvarious options for playing, viewing, or accounting, etc. that playermay elect. A player could exit from the options display menu byactivating a return button or other means and return to the main screenFIG. 3.

To view the “Help” menu, player would select/activate (TI) 24 and ascreen menu would be displayed containing various topics such as how toplay the game, the game rules, how to make donations, how to collect aprize, technical support, etc. A Player could exit from the “Help” menuby activating a return button (TI) 90 or other means and return to themain screen FIG. 3. To view the “Casino,” a player could exit from FIG.3 and enter the “Casino” by selecting/activating (TI) 22 and a screenwould appear containing the preferred word “Casino” or “Arcade” orcertain other elements thereto of thereof, like different games or gamerooms pertaining or links to various organizations, entities,affiliates, web pages, casino sights, casino locations, etc. associatedwith or participating with games, gaming method or gaming system thatallows players of different participating games to simultaneously playthe games and compete for the same real-time progressive jackpot orcombine progressive jackpots of different games and/or differentversions of the same game for the purpose to increase play and increasedplay to create bigger jackpots—and so forth.

The Treasure Isle™ game has a bonus game play, which is the 2nd gameelement to the 1st game element of the Treasure™ game. The TREASUREISLE™ game has a method to play a 2nd game element (TI) FIG. 3 to the1st game element (TI) FIG. 3 c for a opportunity to win a game prize.FIG. 3 c is a computer “preferred screen shot” of the player interfacefor a version of the 2nd element game play (a bonus round game play) tothe 1st element of the game, the Treasure Isle™ game.

If two matching winning symbols (TI) FIG. 3 b, 67 appear on an activeplay line, the 1st game element of the game is exited to the 2nd gameelement FIG. 3 c and the 2nd game element offers a separate randomgenerated set of at least two possible elements to select for a chanceto win a prize. Prizes for the 2nd game element are determined fromwithin the overall gaming system of the 1st game element FIG. 3.

The 2nd game element to the 1st game element of the Treasure Isle gamewould provide a means for a separate game screen to deliver a 2nd gameelement play of a Bonus Round game or other appropriate names therefore.Example, If player caught a Treasure Chest (indicia) on the fly, thetreasure chest would “open” (or other animation means could be used) andthe play results from the logistics and algorithms of the 2nd randomgenerator and the 1st random generator, could determine in real time the2nd element game win, if there is such a win to define. The TREASUREISLE™ game may, of course, be offered without a 2nd elements of the gameto the 1st game element.

To play the 2nd game element to the 1st game element of the TreasureIsle™ game, the indicia's are generated via the 2nd random generator. Ifplayer caught two illustrated “Treasure Chest” indicia's on a activeplay line, player would advance to a separate computer screen to playthe 2nd game element for an opportunity to win a prize.

A player can learn the various prizes available by activating thepreferred pay table button (TI) 28. Doing so, takes the player to a paytable screen as shown in FIG. 3 b. The player would receive theappropriate credit or other prize illustrated in the accounting section(TI) 08.

B. Embodiment Two: Hollywood™ Game

FIG. 4 is a computer “screen shot” of the player interface for thepreferred embodiment of the HOLLYWOOD™ game. At first glance, theHOLLYWOOD™ game is played in a manner similar to that of a typical LasVegas-style slot machine game. The game can be played on a mechanicallyoperated machine, but it is preferred that the game be played using acomputer and a screen interface. The description that follows is that ofthe computer and screen interface embodiment.

FIG. 4 shows fifteen different reels: a first reel (HW) 140, a secondreel (HW) 141, a third reel (HW) 142, a fourth reel (HW) 143, a fifthreel (HW) 144, a sixth reel (HW) 145, a seventh reel (HW) 146 an eighthreel (HW) 147, a ninth reel (HW) 148, a tenth reel (HW) 149, an eleventhreel (HW) 150, a twelfth reel (HW) 151, a thirteenth reel (HW) 152, afourteenth reel (HW) 153, and a fifteenth reel (HW) 154.

FIG. 4 a show nine play lines: a first play line (HW) 131, a second playline (HW) 132, a third play line (HW) 133, a fourth play line (HW) 134,a fifth play line (HW) 135, a sixth play line (HW) 136, a seventh playline (HW) 137, an eighth play line (HW) 138, and a ninth play line (HW)139. The first play line (HW) 131 comprises the second reel (HW) 141,the fifth reel (HW) 144, the eighth reel (HW) 147, the eleventh reel(HW) 150, and the fourteenth reel (HW) 153. The second play line (HW)132 comprises the first reel (HW) 140, the fourth reel (HW) 143, theseventh reel (HW) 146, the tenth reel (HW) 149, and the thirteenth reel(HW) 152. The third play line (HW) 133 comprises the third reel (HW)142, the sixth reel (HW) 145, the ninth reel (HW) 148, the twelfth reel(HW) 151 and the fifteenth reel (HW) 154.

The fourth play line (HW) 134 comprises the third reel (HW) 142, thefifth reel (HW) 144, the seventh reel (HW) 146, the eleventh reel (HW)150, and the fifteenth reel (HW) 154. The fifth play line (HW) 135comprises the first reel (HW) 140, the fifth reel (HW) 144, the ninthreel (HW) 148, the eleventh reel (HW) 150, and the thirteenth reel (HW)152. The sixth play line (HW) 136 comprises the first reel (HW) 140, thefourth reel (HW) 143, the eighth reel (HW) 147, the tenth reel (HW) 149and the thirteenth reel (HW) 152. The seventh play line (HW) 137comprises the third reel (HW) 142, the sixth reel (HW) 145, the eighthreel (HW) 147, the twelfth reel (HW) 151, and the fifteenth reel (HW)154. The eighth play line (HW) 138 comprises the second reel (HW) 141,the fourth reel (HW) 143, the seventh reel (HW) 146, the tenth reel (HW)149, and the fourteenth reel (HW) 153. The ninth play line (HW) 139comprises the second reel (HW) 141, the sixth reel (HW) 145, the ninthreel (HW) 148, the twelfth reel (HW) 151, and the fourteenth reel (HW)153.

FIG. 4 a illustrates the preferred embodiment of three rows of fiveindicia each row (FIG. 4 a 140 through 154) and 1 through 9 play lines(FIG. 4 a) (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136,(HW) 137, (HW) 138, (HW) 139. The player can play five indicia from apreferred universe of 67, which could be increased or decreased toaccommodate different game odds. The player can select the number ofrows from 1 through 3 and from 1 to 9 play lines that the five indiciawill be played on for play of the 1st game element of the Hollywoodgame. In playing the Hollywood™ game, player would attempt to line upthe designated matching indicia on a active play line to win acorresponding prize. The Hollywood™ game has a bonus game play, which isthe 2nd game element to the 1st game element of the Hollywood™ game.Because the Hollywood™ game is played on “reels” and the draw numbersare not selected by the player, the draw numbers (indicia) can be playedwith or without replacement.

In the HOLLYWOOD™ game, a player must match up a stated number ofsymbols to win. The symbols can be any symbols including fruit (bananas,watermelon, lemons, etc.), ornamental objects (diamonds, movie reels,street signs, etc.), numbers, and “bars” like the ones shown in FIG. 4.The HOLLYWOOD™ game offers the ability to win the top fixed jackpot orprogressive jackpot upon activation of the 1st play line, and again,upon the activation of each of the remaining up to eight “play lines.”However, it could require the activation of the last play line to winthe top fixed jackpot or progressive jackpot.

To play the 1st game element “Hollywood™ game, the indicia's aregenerated via the 1st random generator. If a player catches a designatedset of matching indicia's on a active play line, the player would win acorresponding prize (ie; player caught 3 “Hollywood & Vine” indicia's,player would win that corresponding prize.

To initiate play, the player must make a selection of the lines to play,next make a bet for each line selected for play. This can beaccomplished in the ordinary fashion through cash money, tokens, scriptor available credits. Accounting of cash, credit and winnings is trackedby the computer and displayed on the screen at the accounting section(HW) 108. The player can make the minimum bet by pressing the “play one”button (HW) 110. A player may double his bet by pressing the “play one”button 110 (HW) again, and so on. A player can make the maximum bet bypressing the “play max” button (HW) 114. Next, a player must spin thereels by activating the “spin” button (HW) 112. Upon activation of thespin button (HW) 112, each of the fifteen different reels displays a newrandomly generated symbol.

A player wins if the symbols on the reels in a activated play line havethe required designated number of matching win symbols. For example, ifthe second reel (HW) 141, the fifth reel (HW) 144, the eighth reel (HW)147, the eleventh reel (HW) 150, and the fourteenth reel (HW) 153 allshow and apple, then the first play line (HW) 131 is a winner and theplayer would win the prize associated with having the first play line(HW) 131 being all apples.

Another example, player can win different prizes at the same time ondifferent activated lines. If two matching winning symbols (HW) 167appear on a active play line, the 1st game element of the game is exitedto the 2nd game element FIG. 4 c and the 2nd game element offers aseparate random generated set of at least two possible game elements toselect from for a chance to win a prize. Prizes for the 2nd game elementare determined from within the overall gaming system of the 1st gameelements, FIG. 4.

A player can win a progressive jackpot if all the reels of a activatedplay line match the progressive jackpot symbol (HW) 160. FIG. 4 showsthat progressive jackpot symbol, (HW) 160 is a wolf, but anypredetermined symbol can suffice. For the preferred embodiment of theHOLLYWOOD™ game, if all of the reels for any of the nine play linesmatch the progressive jackpot symbol (HW) 160, the player wins theprogressive jackpot (HW) 159.

FIG. 4 is a computer “screen shot” of the player interface for thepreferred version of the HOLLYWOOD™ game which would be the 1st gameelement of the game, if the 1st game element offered a 2nd game elementplay, for a opportunity to win a prize.

To initiate play for the 1st game element of the game, the player firstmakes a selection of the various play lines to play, (HW) 131, (HW) 132,(HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW) 137, (HW) 138, (HW) 139,and then make a bet. This can be accomplished in the ordinary fashionthrough cash, tokens, script, money or available credit. Accounting ofcash, tokens, script, credits and winnings is tracked electronically bythe computer and displayed on the screen at the accounting section (HW)108.

A player may navigate from one screen element to another screen elementby selecting various navigational command buttons on the “preferred mainplay screen” FIG. 4 such as (HW) 124 or on a display screen associatedto the main play screen. For Example, if from the main play screen, theplayer wants to:

To view the “make a donation” screen, or open or add to the player“donation or cash account” screen, player would select/activate (HW) 120and screen FIG. 2 would be displayed with the means for the player tomake a donation, open a player cash account or add to players existingcash account. Player could exit from FIG. 2 and return to the mainscreen FIG. 4.

To view the “preferred pay table” or “preferred prize board,” playerwould select/activate (HW) 128 and (HW) FIG. 4 b, would be displayed.Player could exit from (HW) 4 b by activating (HW) 190 or other meansand return to the main screen FIG. 4.

To view the “preferred options” screen, player would select/activate(HW) 126 and a screen menu would be displayed containing various optionsfor playing, viewing, or accounting, etc. that player may elect. Playercould exit from the options display menu by activating a return buttonor other means and return to the main screen FIG. 4.

To view the “Help” menu, player would select/activate (HW) 124 and ascreen menu would be displayed containing various topics such as how toplay the game, the game rules, how to make donations, how to collect aprize, technical support, etc. Player could exit from the “Help” menu byactivating a return button (HW) 130 or other means and return to themain screen FIG. 4.

To view the “Casino,” a player could exit from FIG. (HW) 4 and enter the“Casino” by selecting/activating (HW) 124 and a screen would appearcontaining the “Casino” or certain other elements thereto of thereof,like different games or game rooms pertaining, or links to variousorganizations, entities, affiliates, web pages, casino sights, casinolocations, etc. associated with or participating with games, gamingmethod or gaming system that allows players of different participatinggames to simultaneously play the games and compete for the samereal-time progressive jackpot or combine progressive jackpots ofdifferent games and/or different versions of the same game for thepurpose to increase play and increased play to create biggerjackpots—and so forth.

The HOLLYWOOD™ game has a method to play a 2nd game element FIG. 4 c tothe 1st game element FIG. 4 for an opportunity to win a game prize. The2nd game element to the 1st game element of the Hollywood™ game wouldprovide a means for a separate game screen to deliver a 2nd game elementplay of a Bonus Round game or other appropriate names therefore.Example, If player caught a moving diamond (indicia) on the fly, theindicia would “explode” (or other animation means could be used) and theplay results from the logistics and algorithms of the 2nd randomgenerator and the 1st random generator, could determine in real time the2nd element game win, if there is such a win to define. The HOLLYWOOD™game may, of course, be offered without a 2nd game element to the 1stgame element.

To play the 2nd game element FIG. 4 c to the 1st game element of theHollywood™ game FIG. 4, the indicia's are generated via the 2nd randomgenerator. If player would catch two “Wolf” indicia's on an active playline (HW) 131, (HW) 132, (HW) 133, (HW) 134, (HW) 135, (HW) 136, (HW)137, (HW) 138 or (HW) 139, player would advance to a separate computerscreen to play the 2nd game element FIG. 4 c for an opportunity to win aprize.

A player can learn the various prizes available by activating the paytable button (HW) 128. Doing so, takes the player to a pay table screenas shown in FIG. 4 b. The player would receive the appropriate credit inthe accounting section (HW) 108.

C. Embodiment Three: RED HOT POKER™ Game.

FIG. 5 is a computer “screen shot” of the preferred player interface forthe preferred embodiment of the RED HOT POKER™ game which would be the1st game element of the game, if the 1st game element of the gameoffered a 2nd element of game play FIG. 5 c for a opportunity to win aprize. The description that follows is that of the computer and screeninterface embodiment.

(RHP) FIG. 5 shows fifteen different reels: a first reel (RHP) 240, asecond reel (RHP) 241, a third reel (RHP) 242, a fourth reel (RHP) 243,a fifth reel (RHP) 244, a sixth reel (RHP) 245, a seventh reel (RHP) 246an eighth reel (RHP) 247, a ninth reel (RHP) 248, a tenth reel (RHP)249, an eleventh reel (RHP) 250, a twelfth reel (RHP) 251, a thirteenthreel (RHP) 252, a fourteenth reel (RHP) 253, and a fifteenth reel (RHP)254.

FIG. 5 a illustrate nine play lines: a first play line (RHP) 231, asecond play line (RHP) 232, a third play line (RHP) 233, a fourth playline (RHP) 234, a fifth play line (RHP) 235, a sixth play line (RHP)236, a seventh play line (RHP) 237, an eighth play line (RHP) 238, and aninth play line (RHP) 239. FIG. 5 a, the first play line (RHP) 231comprises the second reel (RHP) 241, the fifth reel (RHP) 244, theeighth reel (RHP) 247, the eleventh reel (RHP) 250, and the fourteenthreel (RHP) 253.

The second play line (RHP) 232 comprises the first reel (RHP) 240, thefourth reel (RHP) 243, the seventh reel (RHP) 246, the tenth reel (RHP)249, and the thirteenth reel (RHP) 252. The third play line (RHP) 233comprises the third reel (RHP) 242, the sixth reel (RHP) 245, the ninthreel (RHP) 248, the twelfth reel (RHP) 251 and the fifteenth reel (RHP)254. The fourth play line (RHP) 234 comprises the third reel (RHP) 242,the fifth reel (RHP) 244, the seventh reel (RHP) 246, the eleventh reel(RHP) 250, and the fifteenth reel (RHP) 254. The fifth play line (RHP)235 comprises the first reel (RHP) 240, the fifth reel (RHP) 244, theninth reel (RHP) 248, the eleventh reel (RHP) 250, and the thirteenthreel (RHP) 252. The sixth play line (RHP) 236 comprises the first reel(RHP) 240, the fourth reel (RHP) 243, the eighth reel (RHP) 247, thetenth reel (RHP) 249 and the thirteenth reel (RHP) 252. The seventh playline (RHP) 237 comprises the third reel (RHP) 242, the sixth reel (RHP)245, the eighth reel (RHP) 247, the twelfth reel (RHP) 251, and thefifteenth reel (RHP) 254. The eighth play line (RHP) 238 comprises thesecond reel (RHP) 241, the fourth reel (RHP) 243, the seventh reel (RHP)246, the tenth reel (RHP) 249, and the fourteenth reel (RHP) 253. Theninth play line (RHP) 239 comprises the second reel (RHP) 241, the sixthreel (RHP) 245, the ninth reel (RHP) 248, the twelfth reel (RHP) 251,and the fourteenth reel (RHP) 253.

At first glance, The RED HOT POKER™ game is played in a manner similarto that of a typical Las Vegas-style video poker machine. The game canbe played on a mechanically operated machine, but it is preferred thatthe game be played using a computer and a screen interface. The RED HOTPOKER™ game offers the ability to win the top fixed jackpot orprogressive jackpot upon activation of the 1st play line (RHP) 231, andagain, upon the activation of each of the remaining up to eight “playlines.” However, it could require the activation of the last play lineto win the top fixed jackpot or progressive jackpot.

To initiate play for the 1st game element of the game FIG. 5., theplayer must make a selection of the lines to play (RHP) 231, (RHP) 232,(RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 239, nextmake a bet. This can be accomplished in the ordinary fashion throughcash, tokens, script, money or available credit. Accounting of cash,tokens, script, credits and winnings is tracked electronically by thecomputer and displayed on the screen at the accounting section (RHP)208.

A player may navigate from one screen element to another screen elementby selecting various navigational command buttons on the “main playscreen” FIG. 5 such as (RHP) 222 or on a display screen associated tothe main play screen. For Example, if from the main play screen, theplayer wants to:

To view the “make a donation” screen, or open or add to the player”donation or cash account” screen, player would select/activate (RHP) 220and screen FIG. 2 would be displayed with the means for the player tomake a donation, open a player cash account or add to players existingcash account. Player could exit from FIG. 2 and return to the mainscreen FIG. 5.

To view the preferred “pay table” or “prize board,” player wouldselect/activate (RHP) 228 and FIG. 5 b, would be displayed. Player couldexit from (RHP) 5 b by activating (RHP) 290 or other means and return tothe main screen FIG. 5.

To view the preferred “options” screen, player would select/activate(RHP) 226 and a screen menu would be displayed containing variousoptions for playing, viewing, or accounting, etc. that player may elect.Player could exit from the options display menu by activating a returnbutton or other means and return to the main screen FIG. 5.

To view the preferred “Help” menu, player would select/activate (RHP)224 and a screen menu would be displayed containing various topics suchas how to play the game, the game rules, how to make donations, how tocollect a prize, technical support, etc. Player could exit from the“Help” menu by activating a return button (RHP) 230 or other means andreturn to the main screen FIG. 5.

To view the preferred “Casino” Screen, Player could exit from FIG. 5 andenter the “Casino” by selecting/activating (RHP) 222 and a screen wouldappear containing the “Casino” or certain elements thereto of thereof,like different games or game rooms pertaining, or links to variousorganizations, entities, affiliates, web pages, casino sights, casinolocations, etc. associated with or participating with games, gamingmethod or gaming system that allows players of different participatinggames to simultaneously play the games and compete for the samereal-time progressive jackpot or combine progressive jackpots ofdifferent games and/or different versions of the same game for thepurpose to increase play and increased play to create bigger jackpots,and so forth.

(RHP) FIG. 5 a is a diagram showing the “play lines” (RHP) 131, (RHP)132, (RHP) 133, (RHP) 134, (RHP) 135, (RHP) 136, (RHP) 137, (RHP) 138,(RHP) 139 for the RED HOT POKER™ game.

(RHP) FIG. 5 b is a diagram showing the preferred “prize board” orpreferred “pay table” for the RED HOT POKER™ game.

(RHP) FIG. 5 c is a computer “screen shot” of the player interface for aversion of the 2nd element game play (a bonus round game play) to the1st game element, (RHP) FIG. 5, the RED HOT POKER™ game.

In the RED HOT POKER™ game, the object of the game is to have a playline display a winning five-card poker hand or hands. The RED HOT POKER™game has eleven winning hands: (1) five jokers, (2) five of a kind, (3)straight flush, (4) five of a kind [ace through kings], (5) four of akind [suited], (6) four of a kind, (7) three of a kind suited, (8) threeof a kind [jacks or better], (9) full house, (10) flush, and (11)straight. In the preferred embodiment, the RED HOT POKER™ game “deck”consists of 67 cards: the standard 52-card deck, 1 jokers, and 14 othernon-joker wild cards, which could be decreased or increased accordinglyto accommodate the game.

To initiate play of the 1st game element of the game (RHP) FIG. 5, theplayer must make a selection of the lines (RHP) 231, (RHP) 232, (RHP)233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP) 238, (RHP) 239 toplay, next make a bet. This can be accomplished in the ordinary fashionthrough cash money, token, script or available credits. Accounting ofcash, tokens, script, credits and winnings is tracked by the computerand displayed on the screen at the accounting section 208. The playercan make the minimum bet by pressing the “play one” button (RHP) 210. Aplayer can double his bet by pressing the “play one” button (RHP) 210again, and so on. A player can make the maximum bet by pressing the“play max” button (RHP) 214. Next, a player must spin the reels byactivating the “spin” button (RHP) 212. Upon activation of the spinbutton (RHP) 212, each of the fifteen different reels displays a newrandomly generated card selected from the RED HOT POKER™ game deck.

A player wins if, one or more of the activated play line (RHP) 231,(RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236, (RHP) 237, (RHP)238, (RHP) 239 display on one or more of the reels, have on of thefollowing (illustrated) designated win combinations: (1) five jokers,(2) five of a kind, (3) straight flush, (4) five of a kind [ace throughkings], (5) four of a kind [suited], (6) four of a kind, (7) three of akind suited, (8) three of a kind [jacks or better], (9) full house, (10)flush, and (11) a straight. For example, if the second reel (RHP) 241,the fifth reel (RHP) 244, the eighth reel (RHP) 247, the eleventh reel(RHP) 250, and the fourteenth reel (RHP) 253 all display the Queen ofhearts, then the first play line (RHP) 231 is a winner and the playerwould win the prize associated with having the first play line (RHP) 231being a “five of a kind” [ace through kings]. A player can learn thevarious prizes available by activating the pay table button 228. Doingso, takes the player to a pay table screen as shown in FIG. 5 c. Theplayer would receive the appropriate cash or credit in the accountingsection (RHP) 208.

In the RED HOT POKER™ game, a 67-card deck with or without replacementand reshuffling after each card dealt on each reel strip, wherein the67-card deck consists of the standard deck of 52-cards, one joker thatis wild, and 14 other non-joker wild cards: (1) based on one formula,the odds of getting five jokers is 1 in 1,350,125,107, (2) the odds offive of kind (suited) is 1 in 837,550, (3) the odds of getting astraight flush is 1 in 31,023, (4) the odds of getting five of kind(unsuited) is 1 in 34,619, (5) the odds of getting four of a kind(suited) is 1 in 6,331.78, (6) the odds of four of a kind (unsuited) is1 in 594.00, (7) the odds of getting a full house is 1 in 615.68, (8)the odds of getting a straight is 1 in 501.12, and (9) the odds ofgetting bonus prize is 1 in 545.27.

A player can win a progressive jackpot (RHP) 259 if all the reels of aselected activated play line match the progressive jackpot symbol (RHP)260. FIG. 5 (RHP) 260 shows that the progressive jackpot symbol is aJoker, but any predetermined symbol can suffice. For the preferredembodiment of the RED HOT POKER™ game, if all of the reels for any ofthe selected activated nine play lines match the progressive jackpotsymbol (RHP) 260, the player wins the first progressive jackpot (RHP)259.

The 1st game element of the RED HOT POKER™ game (RHP) FIG. 5 wouldprovide a means for a separate game screen (RHP) FIG. 5 c to deliver the2nd game element play of a Bonus Round game or other appropriate namestherefore. Example, If the two separate dice (or other indicia) wererolled and when stopped (or other animation means could be used), theplay results from the logistics and algorithms of the 2nd randomgenerator (RHP) FIG. 5 c and the 1st random generator (RHP) FIG. 5,could determine in real time the 2nd element game win, if there is sucha win to define. Further example, bonus play dice (RHP) 275 provides ameans to integrate a “first play element” with a “second play element”and (RHP) 265 provides a means to integrate the “second play element”with the “first play element.” (RHP) 277 provides a means to activateplay elements (RHP) 275 and (RHP) 276. (RHP) 269 defines a means toidentify a first place prize. (RHP) 270 defines the first place prize.(RHP) 271 defines a means to identify a second place prize. (RHP) 272defines the second place prize. (RHP) 273 defines a means to identify athird place prize. (RHP) 274 defines the third place prize. Thegeneration of the outcome assigned to and displayed for, the first andsecond play elements, are provided by a 2nd random generator that isindependent from the 1st random generator used for the 1st game element

The Red Hot Poker™ game has a method to play a 2nd game element to the1st game element for a opportunity to win a game prize and a 3rd gameelement to the 1st game element for a opportunity to produce a gameprize for the 1st game element. The Red Hot Poker™ game may be offeredwithout a 2nd or a 3rd elements of the game to the 1st game element.

FIG. 5 and FIG. 5 a illustrates various indicia of the 1st game elementand indicia of a 3rd game element to the 1st game element. The indicia'sare generated via the 1st random generator and played on various 1through 9 play lines. The 1st game element for the Red Hot Poker gameconsists of a standard deck of 52 cards with two jokers indicia placedon each of the 5 reel strips.

The 3rd game element to the 1st game element consists of indiciadepicted on each of the 5 reel strips; (i) one 7 (of each suit) with theword BONUS thereon, (ii) one COIN with the word BONUS thereon and (iii)two additional JOKERS (that are wild with any card). Each of the 5 reelstrips 1st game element consist of 54 indicia's (symbols) and the 3rdgame element to the 1st game element consist of 15 indicia's (symbols),for a total universe of 67 indicia (symbols) which could vary +/−.

Combining of the 1st game element and the 3rd element to the game to the1st game element, illustrated Win Combinations for FIG. 5 are described:

-   -   Line 1. (RHP) 231 “3 of a Kind” (a King on (RHP) 241, a King on        (RHP) 244, and a Joker on (RHP) 250).    -   Line 3. (RHP) 233 “Full House” (a King on (RHP) 245, (RHP) 248,        (RHP) 251, and a 7 on (RHP) 241, and a 7 on (RHP) 254).    -   Line 4. (RHP) 234, “5 of a Kind”, (a 7 on (RHP) 242, a 7 on        (RHP) 244, a 7 on (RHP) 246, a 7 on (RHP) 250, and a 7 on (RHP)        254).    -   Line 9. (RHP) 239 “5 of a Kind” plus a “Bonus Play” (a King on        (RHP) 241, (RHP) 243, (RHP) 248, (RHP) 251, (RHP) 253, and a 7        [bonus] on (RHP) 246 and a 7 [bonus] on (RHP) 245.

There are three rows of five indicia on each row and 1 through 9 playlines (RHP) 231, (RHP) 232, (RHP) 233, (RHP) 234, (RHP) 235, (RHP) 236,(RHP) 237, (RHP) 238, (RHP) 239. The player can play five indicia from a(illustrated) universe of 80 (RHP) 5 b, which could be increased ordecreased to accommodate different game odds. The player can select thenumber of rows and from 1 to 9 play lines that the five indicia will beplayed on for play of the 1st game element of the Red Hot Poker™ game.In playing the Red Hot Poker™ game, player would attempt to line up thedesignated matching indicia on a active play line to win a correspondingprize.

For the “Red Hot Poker game,” a royal straight flush, straight flush ora flush would consist of 6 cards verses 5 cards in conventional pokergames played without a joker and 5 of a Kind would be played, verses 4of a Kind played in regular poker games without a joker, and so on.

Because the Red Hot Poker game is played on “reels” and the draw numberscan be selected by the player, the draw numbers (indicia) can be playedwith or without replacement.

To play the 1st game element of the “Red Hot Poker™ game (RHP) FIG. 5,the indicia's are generated via the 1st random generator. if a playercatches a designated set of matching indicia's on a active play line,the player would win a corresponding prize (ie; player caught 3 Kings,player would win that corresponding prize.

To play the 2nd game element (RHP) FIG. 5 c, to the 1st game element ofthe Red Hot poker™ game (RHP) FIG. 5, the indicia's are generated viathe 2nd random generator. If player would catch any “5 Bonus” indicia'son a active play line, player would advance to a separate computerscreen to play the 2nd game element (RHP) 5 c for an opportunity to wina prize.

D. Embodiment Four: POWER DRAW LOTTO™ Game

FIG. 6 b is a screen shot showing certain indicia depicting a LottoNumbers Board with two separate independent universe of numbers. In thisillustration, the player could select 5 numbers from the “1st universe”of 80 numbers (PDL) 395 and the player could select one number from the“2nd universe” of 56 numbers (PDL) 396 for a total of 6 numbers from thetwo separate universe of numbers to play (PDL) 316, (PDL) 317, (PDL) 318in a lotto draw for a chance to win a prize. Either or both of theseparate “1st universe” and “2nd universe” of numbers could be increasedor decreased to accommodate the various odds for playing the 1st gameelement and determining prizes.

FIG. 5 shows eighteen different reels: a first reel (PD) 340, a secondreel (PD) 341, a third reel (PD) 342, a fourth reel (PD) 343, a fifthreel (PD) 344, a sixth reel (PD) 345, a seventh reel (PD) 346 an eighthreel (PD) 347, a ninth reel (PD) 348, a tenth reel (PD) 349, an eleventhreel (PD) 350, a twelfth reel (PD) 351, a thirteenth reel (PD) 352, afourteenth reel (PD) 353, a fifteenth reel (PD) 354, a sixteenth reel(PD) 355, a seventeenth reel (PD) 356, and an eighteenth reel (PD) 357.FIG. 5 a illustrates nine play lines: a first play line (PD) 331, asecond play line (PD) 332, a third play line (PD) 333, a fourth playline (PD) 334, a fifth play line (PD) 335, a sixth play line (PD) 336, aseventh play line (PD) 337, an eighth play line (PD) 338, and a ninthplay line (PD) 339.

The first play line (PD) 331, comprises the second reel (PD) 341, thefifth reel (PD) 344, the eighth reel (PD) 347, the eleventh reel (PD)350, the fourteenth reel (PD) 353, and the seventeenth reel (PD) 356.The second play line (PD) 332, comprises the first reel (PD) 340, thefourth reel (PD) 343, the seventh reel (PD) 346, the tenth reel (PD)349, the thirteenth reel (PD) 352, and the sixteenth reel (PD) 355. Thethird play line (PD) 333, comprises the third reel (PD) 342, the sixthreel (PD) 345, the ninth reel (PD) 348, the twelfth reel (PD) 351, thefifteenth reel (PD) 354, and the eighteenth reel (PD) 357. The fourthplay line (PD) 334, comprises the third reel (PD) 342, the fifth reel(PD) 344, the seventh reel (PD) 346, the 10th reel (PD) 350, thefourteenth reel (PD) 354, and the eighteenth reel (PD) 357.

The fifth play line (PD) 345, comprises the first reel (PD) 340, thefifth reel (PD) 343, the ninth reel (PD) 347, the twelfth reel (PD) 350,and the fourteenth reel (PD) 352, and the sixteenth reel (PD) 355. Thesixth play line (PD) 336, comprises the first reel (PD) 340, the fourthreel (PD) 343, the eighth reel (PD) 347, the tenth reel (PD) 349, thethirteenth reel (PD) 352 and the sixteenth reel (PD) 355.

The seventh play line (PD) 337, comprises the third reel (PD) 342, thesixth reel (PD) 344, the eighth reel (PD) 347, the twelfths reel (PD)351, the fifteenth reel (PD) 354 and the eighteenth reel (PD) 357. Theeighth play line (PD) 338, comprises the second reel (PD) 341, thefourth reel (PD) 343, the seventh reel (PD) 346, the tenth reel (PD)349, the fourteenth reel (PD) 353 and the seventeenth reel (PD) 356. Theninth play line (PD) 339, comprises the second reel (PD) 341, the sixthreel (PD) 345, the ninth reel (PD) 348, the twelfth reel (PD) 351, thefourteenth reel (PD) 353 and the seventh reel (PD) 356.

The 1st game element of the POWER DRAW LOTTO™ game (PDL) FIG. 6, theindicia's are generated via the 1st random generator and are displayedwith three (3) rows of six (6) numbers (indicia) each, that can beplayed in various combinations of balls on multiply lines (PLD) 331,(PLD) 332, (PLD) 333, (PLD) 334, (PLD) 335, (PLD) 336, (PLD) 337, (PLD)338, (PLD) 339 with balls on different rows than the sequence of thoseballs originally displayed on the original row from a universe of thesame designated numbers on each row without replacement of numbers,symbols or indicia. The 1st random generator can perform and produce theresults of a “electronic lotto drawing” by randomly drawing from the“1st universe of numbers” (PDL) FIG. 6 b (PDL) 393, five balls(indicia's) selected for draw by the player for play and from the “2nduniverse of numbers” (PDL) FIG. 6 b (PDL) 394, one ball selected fordraw by the player for play, and display the results real-time alongwith win combinations or means to view win combinations.

FIG. 6 is a computer “screen shot” of the player interface for a versionof the POWER DRAW LOTTO™ game which can be played in a manner similar tothat of a typical numbers lottery, keno and bingo type games. One waythe game can be played is by the player obtaining a “set of numbers”(ie. 6) (PDL) FIG. 6 (PDL) 316, (PDL) 317, (PDL) 318 from a “universe ofnumbers” (ie. 80) displayed on a numbers board or any other method fromwhich to make available the “universe of numbers” that can be played onone or more of the play lines available for the lotto draw play. Anotherway the game can be played id for the player obtaining a set of lottonumbers (or other indicia) from two separate universe of numbers. Inthis illustration, the player could select five numbers from the “1stuniverse” of 80 numbers (PDL) 395 and the player could select one numberfrom the “2nd universe” of 56 numbers (PDL) 396 (that are independent ofthe 1st universe of numbers and that may be displayed artisticallydifferent than the selected “set of numbers” or indicia from the 1stuniverse of numbers) that together with the selected set of numbers forthe 1st universe of numbers and the selected number(s) from the 2nduniverse of numbers, would create one final set of numbers (ie 6)selected for play by the player illustrated on (PDL) FIG. 6, (PDL) 316,(PDL) 317, (PDL) 318, that the player can play any number of from 1 to 9play lines illustrated on (PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL)333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339with 1 through 9 combinations to win a prize as the result of theelectronic lotto draw. Either or both of the separate “1st universe” and“2nd universe” of numbers could be increased or decreased to accommodatethe various odds for playing the 1st game element and determiningprizes.

The game can be played on a mechanically operated machine, such as onewith numbered balls, but it is preferred that the game be played using acomputer and a screen Interface. The description that follows is that ofthe computer and screen interface embodiment.

In the POWER DRAW LOTTO™ game, the object of the game is to match thenumbers that are randomly generated by the computer. In the preferredembodiment, the available numbers for the 1st universe of numbers (PDL)FIG. 6 b, (PDL) 393 range from 1 to 80 for each of the five of six reelsdisplayed to play the game, and the available numbers for the 2nduniverse of numbers (PDL) FIG. 6 b, (PDL) 394 range from 1 to 56 for onereel displayed to one of six reels to play the game. The chances ofmatching five pre-selected numbers randomly drawn from a 1st universe of80 numbers distributed to a independent row of five independent reels,and one randomly generated number from a 2nd universe of 56 numbersdistributed to a independent row of one independent reel, thatcollective play as one set of 6 numbers to the lotto draw, and there arethree such rows of 6 numbers that can be played on from one to nineindependent play lines (PDL) FIG. 6 a, (PDL) 331, (PDL) 332, (PDL) 333,(PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338, (PDL) 339 for thelotto draw, can be defined as:(5!*(80−5)!))*(56!/(1!*(56−1)!))=1,346,240,896.

To initiate play for the 1st game element of the game (PDL) FIG. 6, theplayer must make a selection of the lines PDL) FIG. 6 a, (PDL) 331,(PDL) 332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL)338, (PDL) 339 to play, next select 6 numbers (PDL) FIG. 6 b, (PDL) 393,(PDL) 394, next make a bet. The bet can be accomplished in the ordinaryfashion through cash, tokens, script, money or available credit.Accounting of cash, tokens, script, credits and winnings is trackedelectronically by the computer and displayed on the screen at theaccounting section (PDL) 308. The player can make the minimum bet bypressing the “select lines” button (PDL) 310, which will permit theplayer to play one draw line. A player can play two draw lines bypressing the “select line” button (PDL) 310 twice, and so on. A playercan elect to play up to nine draw lines by pressing the “select line”button (PDL) 310 the requisite number of times or select the MAX button(PDL) 314. A player can pick a set of six numbers for play on from oneto nine lines by selecting “Pic 1” (PDL) 316 which will advance playerto FIG. 5 b (PDL) 395, where player can select 5 numbers on the “Pic 5Numbers” board (PDL) 395 and one number on the “Pic 1 Number” board(PDL) 396 and then select enter (PDL) 398. A player can also allow thecomputer to randomly pick the six numbers for each of the nine playlines that will be played by pressing the “MAX” button (PDL) 314. Thisspecification sometimes refers to the set of numbers selected by theplayer or randomly selected by a computer to be referred to as the “picset.”

Next, a player must “draw’ the winning numbers by pressing the “draw”button (PDL) 312. Upon activation of the “draw” button (PDL) 312, eachof the eighteen different reels displays a new randomly generated numberselected from the numbers between 1 and 80 which could be increased ordecreased to accommodate the game.

A player wins if all when all of the matching numbers (symbols) selectedfor play from the numbers board (PDL) 395, line up in any order, alongwith the Red Ball (symbol) number from the numbers board (PDL) 396 lineup on a selected active play line on any of the six reels. For example,if the numbers shown in the fourth reel (PDL) 343, the third reel (PDL)342, the fifth reel (PDL) 344, the seventh reel (PDL) 346, the tenthreel (PDL) 350, and the fourteenth reel (PDL) 354 and the red ball onthe sixteenth reel (PDL) 357 match the six numbers drawn on draw line,is a winner and the player would win the progressive jackpot (PDL) 359.

Other combinations may win other prizes. A player can learn the variousprizes available by activating the pay table button (PDL) 328. Doing so,takes the player to a pay table screen (PDL) 379 as shown in FIG. 6 c.The player would receive the appropriate credit in the accountingsection (PDL) 308.

Power Draw Lotto™ game” (FIG. 6). There are three rows of six indiciaeach row and 1 through 9 play lines (PDL) FIG. 6 a, (PDL) 331, (PDL)332, (PDL) 333, (PDL) 334, (PDL) 335, (PDL) 336, (PDL) 337, (PDL) 338,(PDL) 339 to play, next select 6 numbers (PDL) FIG. 6 b, (PDL) 393,(PDL) 394. The player can play six indicia for the selected first row(PDL) FIG. 6 (PDL) 316. Player can play another six indicia for theselected second row (PDL) FIG. 6 (PDL) 317. Player can play another sixindicia for the selected third row (PDL) FIG. 6 (PDL) 318. The playercan select the number of rows and from 1 to 9 play lines that the sixindicia will be played on for play of the 1st game element of the PowerDraw™ game.

Playing the Power Draw Lotto™ game involves, a first draw of 5 numbersfrom a (illustrated) first universe of 80 numbers (PDL) FIG. 6 b, (PDL393, and a secondary draw of 1 number from a (illustrated) seconduniverse of 56 numbers (PDL) FIG. 6 b, (PDL 396), for each of the threeselected rows. Because the Power draw lotto game is not played on“reels” and the draw numbers (indicia's) are selected by the player, thenumbers drawn from the first and second universe is without replacement.The number of draws from the first universe and secondary universe andthe size of the first universe and the secondary universe can beadjusted +/_ to accommodate various game designs and game odds.

In playing the Power Draw Lotto™ game, the player would attempt to lineup the designated matching indicia on a active play line to win acorresponding prize.

To play the 1st game element of the Power Draw Lotto™ game (PDL) FIG. 6,the indicia's are generated via the 1st random generator. If a playermatches a determined set of lotto numbers drawn to the number of lottonumbers selected by or for the player, the player would win acorresponding prize (ie; player picks the numbers 27-14-70-34-55 23 forthe draw, and the numbers drawn that lined up on the selected play linewere 27-14-14-14-55-23) the player would catch numbers 27, 14, 55. 23for a “4 of 6” of the numbers drawn and win the corresponding prize.

E. Embodiment Five: WILD BALL LOTTO™ Game

FIG. 7 is a computer “screen shot” of the player interface for thepreferred version of the WILD BALL LOTTO™ game which would be the 1stgame element of the WILD BALL LOTTO™ game if the 1st game element of thegame offered a 2nd element of game play for a opportunity to win aprize.

The WILD BALL LOTTO™ game has a method to play a 2nd game element (WBL)FIG. 7 c (WBL) 482, to the 1st game element (WBL) FIG. 7 for aopportunity to win a game prize and a 3rd game element (WBL) FIG. 7 c,(WBL) to the 1st game element (WBL) FIG. 7 for a opportunity to win agame prize. However, the WILD BALL LOTTO™ game may be offered without a2nd and/or a 3rd game element to the 1st game element.

The indicia's for the 2nd game element are generated via the 2nd randomgenerator. In the 1st game element of the WILD BALL LOTTO™, any one ormore of the 6 separate numbers (WBL) 491 selected by the player (WBL)495 or any one or more of the 6 numbers selected by player via Quick Picmethod (WBL) 497 for the player, may be played as “Wild Balls” for oneor more designated WILD BALL LOTTO™ draw(s). During the 1st game elementplay, the player would hope to match up to 6 numbers held by the playerto the 6 numbers drawn by the WILD BALL LOTTO™ game method (WBL) 412spinning reels via spinning reels and attempt to catch 6 of 6, or 5 of6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of 6 and so on, to win aprize. The number of balls drawn for the game could increase or decreaseto accommodate the WILD BALL LOTTO™ game.

The 2nd game element (WBL) FIG. 7 c, (WBL) 481, (WBL) 482 and (WBL) 367to the 1st game element of the WILD BALL LOTTO™ (WBL) FIG. 7 game wouldprovide a means for a separate game screen to deliver a 2nd game elementplay of a Bonus Round game (WBL) FIG. 7 d or other appropriate namestherefore. Example, If player caught a ball (indicia) on the fly, theball would “explode” (or other animation means could be used) the playresults from the logistics and algorithms of the 2nd random generator(WBL) FIG. 7 d and the 1st random generator (WBL) FIG. 7, coulddetermine in real time the 2nd element game win, if there is such a winto define.

The 3rd element of the Wild Ball Lotto™ game (WBL) FIG. 7 c, (WBL) 481and (WBL) 482 would provide for a means for a designated number of balls(or other indicia) selected or acquired by the player, illustrated on(WBL) FIG. 7 b, to be designated as “Wild Balls” (or any other name thatmay be given thereto), these same 6 numbers may also be used for a playseparately or in combination with the 1st game element the WILD BALLLOTTO™ game (WBL) FIG. 7.

For 3rd game element illustration, (WBL) 418 displays 6 numbers selectedby the player for a lotto game draw as 60-31-60-77-1-29 and (WBL) 433illustrates indicia's generated via the 1st random generator, as thenumber 60 on (WBL) 442, (WBL) 445, (WBL) 448, the number 77 on (WBL)451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457. Thisillustration demonstrates that it would be impossible to play aconventional lottery draw and match 6 player numbers to 6 numbers drawnfrom a field of 80 numbers without the possible repeat of certainnumbers. Therefore, by incorporating the 3rd game element to the 1stgame element of the game, makes the 1st game element a workable meansfor: [a] the player to select 6 indicia from a universe of 80 and try tomatch those 6 numbers against those drawn by the 1st random generator(of the 1st game element of the game) from a universe of 80 with a fixedset of odds for each of the indicia selected from each reel strip, thatare then displayed independently on each one of the six reels, that canthen be played on a combinations of from 1 to 9 play lines (WBL) FIG. 7a, (WBL) 431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436,(WBL) 437, (WBL) 438, (WBL) 439 to produce a standard type lottery drawset of six indicia displayed and played via “reels”, and[b] the playerto have the opportunity to catch multi combinations of the same indiciaof one or more of the same indicia selected by player for a WILD BALLLOTTO game play, that can result in a 3rd game element win combinationfor a prize (WBL) FIG. 7 d, (WBL) 466, (WBL) 465, (WBL) 468.

For the 1st game element illustration for the six numbers (indicia'sgenerated via the 1st random generator) at (WBL) 433, the number 60 on(WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and thenumber 29 on (WBL) 457 would show a win with the player catching 4numbers selected for play out of 6 numbers drawn, and the 2nd gameelement for the six number on (WB) 433, the number 60 on (WBL) 442 andon (WBL) 445 and on (WBL) 448 would show a win with the player catching3 “Wild Ball Lotto” numbers selected for play out of 6 numbers drawn.Therefore, the six numbers illustrated on line (WB) 433 could produce a“4 of 6” conventional type lotto win and a “3 of 6” “Wild Ball Lotto”lotto win. Therefore, combining of the 1st game element (WBL) FIG. 7(WBL) 481 and the 3rd game element (WBL) FIG. 7 c, (WBL) 483 to the gameto the 1st game element, illustrated Win Combinations for (WBL) FIG. 7are described:

-   -   Line 1. (WBL) 231, “4 of 6” and “2 Wild Balls” for Pic 1. (the        number 27 on (WBL) 441, the number 5 on (WBL) 444, the number 55        on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element        WIN and the number 34 on (WBL) 450 and the number 34 on (WBL)        453 for a 3rd game element WIN).    -   Line 2. (WBL) 233, “2 of 6” for Pic 1. (the number 2 on (WBL)        446, the number 27 on (WBL) 452 for a 1st game element WIN).    -   Line 4. (WBL) 234, “2 of 6” and “2 Wild Balls” for Pic 3. (the        number 60 on (WBL) 442, the number 29 on (WBL) 457 for a 1st        game element WIN and the number 60 on (WBL) 442 and (WBL) 449        for a 3rd element to the game WIN).    -   Line 5. (WBL) 235, “2 of 6” for Pic 1. (the number 5 on (WBL)        444, the number 34 on (WBL) 453 for a 1st game element WIN).    -   Line 6. (WBL) 236, “3 of 6” for Pic 1. (the number 34 on (WBL)        450, the number 27 on (WBL) 452 for a 1 st game element WIN).    -   Line 7. (WBL) 237, “3 of 6 for Pic 1. (the number 55 on (WBL)        447, the number 34 on (WBL) 450 and the number 1 on (WBL) 454        for a 1st element to the game WIN, and “3 of 6” plus “3 Wild        Balls” for Pic 3. (the number 60 on (WBL) 442, the number 1 on        (WBL) 454, the number 29 on (WBL) 457 for a 1st game element        WIN, the number 60 (Wild Ball Lotto) on (WBL) 442, (WBL) 445,        (WBL) 448 for a 3rd element to the game WIN).    -   Line 9. (WBL) 239, “2 of 6” for Pic 1. (the number 27 on (WBL)        441, the number 1 on (WBL) 454, for a 1st game element WIN, and        “3 of 6” plus 2 Wild Balls for Pic 3. (the number 60 on (WBL)        445, the number 77 on (WBL) 451 the number 1 on (WBL) 454 for a        1st game element WIN and the number 60 (Wild Ball Lotto) on        (WBL) 445 and (WBL) 448 for a 3rd element to the game WIN).

The WILD BALL LOTTO™ game has a method to play a 2nd game element (WBL)FIG. 7 c, (WBL) 367 to the 1st game element for a opportunity to win agame prize and a 3rd game element (WBL) 482, to the 1st game element fora opportunity to win a game prize. However, the WILD BALL LOTTO™ gamemay be offered without a 2nd and/or a 3rd game element to the 1st gameelement.

The 1st game element (WBL) FIG. 7, for the WILD BALL LOTTO™ game, theindicia's are generated via the 1st random generator and are displayedwith three (3) rows of six (6) reels each, that can be played in variouscombinations of balls I(indicia) on multiply lines (WBL) FIG. 7 a, (WBL)431, (WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437,(WBL) 438, (WBL) 439, with balls on different rows than the sequence ofthose balls originally displayed on the original row from a field of thesame designated numbers on each reel with or without replacement ofnumbers, symbols or indicia. Therefore during the 1st game element ofthe game, it would be most likely that there could be multiples of thesame numbers, symbols, or indicia being displayed on one or more of theplay line(s) which would be contrary to the normal design drawing for alottery game.

The 1st game element, for the WILD BALL LOTTO™ game (WBL) FIG. 7, theindicia's are generated via the 1st random generator and are displayedwith three (3) rows of six (6) reels each, that can be played in variouscombinations of balls I(indicia) on multiply (1 through 9) play lineswith balls on different rows than the sequence of those balls originallydisplayed on the original row from a field of the same designatednumbers on each reel with or without replacement of numbers, symbols orindicia. Therefore during the 1st game element of the game, it would bemost likely that there could be multiples of the same numbers, symbols,or indicia being displayed on one or more of the play line(s) whichwould be contrary to the normal design drawing for a lottery game.

To initiate play for the 1st game element (WBL) FIG. 7, the player mustmake a selection of the lines to play (WBL) FIG. 7 a, (WBL) 431, (WBL)432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL) 438,(WBL) 439, next make a bet. This can be accomplished in the ordinaryfashion through cash, tokens, script, money or available credit.Accounting of cash, tokens, script, credits and winnings is trackedelectronically by the computer and displayed on the screen at theaccounting section (WBL) 408 a player may navigate from one screenelement to another screen element by selecting various navigationalcommand buttons on the preferred “main play screen” (WBL) FIG. 7 orcommand buttons associated to the main play screen. For Example, if fromthe main play screen, the player wants to:

To view the “make a donation” screen, or open or add to the player “cashaccount” screen, player would select/activate (WBL) 420 and screen FIG.2 would be displayed with the means for the player to make a donation,open a player cash account or add to players existing cash account.Player could exit from FIG. 2 and return to the main screen (WBL) FIG.7.

To view the “preferred pay table” or “preferred prize board,” playerwould select/activate (WBL) 428 and preferred FIG. 7 c would bedisplayed. Player could exit from (WBL) 7 c by clicking on the screen(WBL) 479 or activating other means available and return to the mainscreen FIG. 7.

To view the preferred “options” screen, player would select/activate(WBL) 426 and a screen menu would be displayed containing variousoptions for playing, viewing, or accounting, etc. that player may elect.Player could exit from the options display menu by activating a returnbutton or other means and return to the main screen FIG. 7.

To view the preferred “Help” menu, player would select/activate (WBL)428 and a screen menu would be displayed containing various topics suchas how to play the game, the game rules, how to make donations, how tocollect a prize, technical support, etc. Player could exit from the“Help” menu by activating a return button (WBL) 430 or other means andreturn to the main screen FIG. 7.

To view the preferred “Casino” screen. Player could exit from FIG. 7 andenter the “Casino” or arcade by selecting/activating (WBL) 422 and ascreen would appear containing the “Casino” or certain elements theretoof thereof, like different games or game rooms pertaining, or links tovarious organizations, entities, affiliates, web pages, casino sights,casino locations, etc. associated with or participating with games,gaming method or gaming system that allows players of differentparticipating games to simultaneously play the games and compete for thesame real-time progressive jackpot or combine progressive jackpots ofdifferent games and/or different versions of the same game for thepurpose to increase play and increased play to create biggerjackpots—and so forth.

FIG. 7 a is a diagram showing the preferred “play lines” for the WILDBALL LOTTO™ game.

FIG. 7 b is a computer “screen shot” diagram showing the preferred“Select Lotto Numbers Board” for the POWER DRAW LOTTO™ game.

FIG. 7 c is a diagram showing the preferred “prize board” or “pay table”for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the player interface for apreferred version of the 2nd element game play (a bonus round game play)to the 1st element of the bonus round (WBL) FIG. 7 c, (WBL) 367, for theWILD BALL LOTTO™ game.

FIG. 2 is a diagram showing the preferred “log in” and “donation” orcash account screen associated to the WILD BALL LOTTO™ game.

The 2nd game element (Wild Ball Lotto) to the 1st game element of theWILD BALL LOTTO™ game. The indicia's for the 2nd game element aregenerated via the 2nd random generator. In the 1st game element of theWILD BALL LOTTO™, any one or more of the 6 separate numbers (WBL) 491selected by the player (WBL) 495 or any one or more of the 6 numbersselected by player via Quick Pic method (WBL) 497 for the player, may beplayed as “Wild Balls” for one or more designated WILD BALL LOTTO™draw(s). During the 1st game element play, the player would hope tomatch up to 6 numbers held by the player to the 6 numbers drawn by theWILD BALL LOTTO™ game method (WBL) 412 spinning reels via spinning reelsand attempt to catch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or insome cases 1 of 6 and so on, to win a prize. The number of balls drawnfor the game could increase or decrease to accommodate the WILD BALLLOTTO™ game.

The 2nd game element (WBL) FIG. 7 d, to the 1st game element of the WILDBALL LOTTO™ game (WBL) FIG. 7 would provide a means for, a separate gamescreen to deliver a 2nd game element play of a Bonus Round game or otherappropriate names therefore. Example, If player caught a ball (indicia)on the fly, the ball would “explode” (or other animation means could beused) the play results from the logistics and algorithms of the 2ndrandom generator and the 1st random generator, could determine in realtime the 2nd element game win, if there is such a win to define.

The 3rd game element (Wild Ball Lotto) would provide for a means for adesignated number of balls (or other indicia) selected or acquired bythe player to be designated as “Wild Balls” (or any other name that maybe given thereto), these same 6 numbers may also be used for a playseparately or in combination with the 1st game element the WILD BALLLOTTO™ game.

For 3rd game element illustration, (WBL) 418 displays 6 numbers selectedby the player for a lotto game draw as 60-31-60-77-1-29 and (WBL) 433illustrates indicia's generated via the 1st random generator, as thenumber 60 on (WBL) 442, (WBL) 445, (WBL) 448, the number 77 on (WBL)451, the number 1 on (WBL) 454 and the number 29 on (WBL) 457. Thisillustration demonstrates that it would be impossible to play aconventional lottery draw and match 6 player numbers to 6 numbers drawnfrom a field of 80 numbers without the possible repeat of certainnumbers. Therefore,

-   -   by incorporating the 3rd game element to the 1st game element of        the game, makes the 1st game element a workable means for;    -   [a] the player to select 6 indicia from a universe of 80 and try        to match those 6 numbers against those drawn by the 1st random        generator (of the 1st game element of the game) from a universe        of 80 with a fixed set of odds for each of the indicia selected        from each reel strip, that are then displayed independently on        each one of the six reels, that can then be played on a        combinations of from 1 to 9 play lines to produce a standard        type lottery draw set of six indicia displayed and played via        “reels”, and    -   [b] the player to have the opportunity to catch multi        combinations of the same indicia of one or more of the same        indicia selected by player for a WILD BALL LOTTO game play, that        can result in a 3rd game element win combination for a prize.

For the 1st game element illustration for the six numbers (indicia'sgenerated via the 1st random generator) at (WBL) 433, the number 60 on(WBL) 448, the number 77 on (WBL) 451, the number 1 on (WBL) 454 and thenumber 29 on (WBL) 457 would show a win with the player catching 4numbers selected for play out of 6 numbers drawn, and the 2nd gameelement for the six number on (WBL) 433, the number 60 on (WBL) 442 andon (WBL) 445 and on (WBL) 448 would show a win with the player catching3 “Wild Ball Lotto” numbers selected for play out of 6 numbers drawn.Therefore, the six numbers illustrated on line (WBL) 433 could produce a“4 of 6” conventional type lotto win and a “3 of 6” “Wild Ball Lotto”lotto win. Therefore,

Combining of the 1st game element and the 3rd element to of the game tothe 1st game element, illustrated Win Combinations for FIG. 7 aredescribed:

-   -   Line 1. (WBL) 231, “4 of 6” and “2 Wild Balls” for Pic 1. (the        number 27 on (WBL) 441, the number 5 on (WBL) 444, the number 55        on (WBL) 447, the number 34 on (WBL) 350 for a 1st game element        WIN and the number 34 on (WBL) 450 and the number 34 on (WBL)        453 for a 3rd game element WIN).

Line 2. (WBL) 233, “2 of 6” for Pic 1 (the number 2 on (WBL) 446, thenumbe4 27 on (WBL) 452 for a 1st game element WIN).

Line 4. (WBL) 234, “2 of 6” and “2 Wild Balls” for Pic 3. (the number 60on (WBL) 442, the number 29 on (WBL) 457 for a 1 st game element WIN andthe number 60 on (WBL) 442 and (WBL) 449 for a 3rd element to the gameWIN).

Line 5. (WBL) 235, “2 of 6” for Pic 1. (the number 5 on (WBL) 444, thenumber 34 on (WBL) 453 for a 1st game element WIN).

Line 6. (WBL) 236, “3 of 6” for Pic 1. (the number 34 on (WBL) 450, thenumber 27 on (WBL) 452 for a 1st game element WIN).

Line 7. (WBL) 237, “3 of 6 for Pic 1. (the number 55 on (WBL) 447, thenumber 34 on (WBL) 450 and the number 1 on (WBL) 454 for a 1st elementto the game WIN, and “3 of 6” plus “3 Wild Balls” for Pic 3. (the number60 on (WBL) 442, the number 1 on (WBL) 454, the number 29 on (WBL) 457for a 1st game element WIN, the number 60 (Wild Ball Lotto) on (WBL)442, (WBL) 445, (WBL) 448 for a 3rd element to the game WIN).

Line 9. (WBL) 239, “2 of 6” for Pic 1. (the number 27 on (WBL) 441, thenumber 1 on (WBL) 454, for a 1st game element WIN, and “3 of 6” plus 2Wild Balls for Pic 3. (the number 60 on (WBL) 445, the number 77 on(WBL) 451 the number 1 on (WBL) 454 for a 1st game element WIN and thenumber 60 (Wild Ball Lotto) on (WBL) 445 and (WBL) 448 for a 3rd elementto the game WIN).

FIG. 7 b is a screen shot showing certain indicia depicting a preferred“Lotto Numbers Board” with a universe of 80 numbers (WBL) 491. In thisillustration, the player could select 6 numbers (WBL) 495 and (WBL) 497from a universe” of 80 numbers for play in a electronic lotto drawingfor a chance to win a prize. The selection of any six numbers by aplayer or the selection of any six numbers via Quick Pic method for theplayer can not be duplicated. The universe of numbers could be increasedor decreased to accommodate the various odds for playing the game anddetermining prizes. This specification sometimes refers to the set ofnumbers selected by the player or randomly selected by a computer to bereferred to as the “pic set.”

FIG. 7 c is a diagram illustrating a model of a preferred “prize board”or “pay table” for the WILD BALL LOTTO™ game.

FIG. 7 d is a computer “screen shot” of the preferred player interfacefor the 3rd game element (Wild Ball Lotto) to the 1st game element ofthe WILD BALL LOTTO™ game. The indicia's for the 3rd game element aregenerated via the 2nd random generator. In the 1st game element of theWILD BALL LOTTO™, any one or more of the 6 separate numbers (WB) 491selected by the player 495 or any one or more of the 6 numbers selectedby player via Quick Pic method (WBL) 497 for the player, may be playedas “Wild Balls” for one or more designated WILD BALL LOTTO™ draw(s).During the 1st game element play, the player would hope to match up to 6numbers held by the player to the 6 numbers drawn by the WILD BALLLOTTO™ game method 412 spinning reels via spinning reels and attempt tocatch 6 of 6, or 5 of 6, 4 of 6, or 3 of 6, 2 of 6 or in some cases 1 of6 and so on, to win a prize. The number of balls drawn for the gamecould increase or decrease to accommodate the WILD BALL LOTTO™ game fora version of the 2nd game element (a bonus round game play) to the 1stgame element of the WILD BALL LOTTO™ game.

7b In this illustration, the player could select 6 numbers (WBL) 495 and(WBL) 497 from a universe” of 80 numbers for play in a electronic lottodrawing for a chance to win a prize. The selection of any six numbers bya player or the selection of any six numbers via Quick Pic method forthe player can not be duplicated. The universe of numbers could beincreased or decreased to accommodate the various odds for playing thegame and determining prizes.

WILD BALL LOTTO™ game FIG. 7, There are three rows of six indicia eachrow and 1 through 9 preferred play lines, (WBL) FIG. 7 a, (WBL) 431,(WBL) 432, (WBL) 433, (WBL) 434, (WBL) 435, (WBL) 436, (WBL) 437, (WBL)438, (WBL) 439. Player can select six indicia from a (illustrated)universe of 99 (which can be increased or decreased to accommodatedifferent game odds) for each row selected by the player. Player canselect the number of rows and play lines and play any number ofcombinations from 1 to 9 of the selected play lines that the sixselected indicia can be played on for play of the; 1st game element ofthe WILD BALL LOTTO™ game (WBL) FIG. 7, and the 3rd game element (WBL)FIG. 7 c, (WBL) 482, to the 1st game element, and the 4th game element(WBL) FIG. 7 c (WBL) 483, to the 1st game element. The WILD BALL LOTTO™game has a bonus game play, which is the 2nd game element (WBL) FIG. 7c, (WBL) 367, to the 1st game element of the WILD BALL LOTTO™ game.

In the “WILD BALL LOTTO™ game” player picks 6 numbers from a designateduniverse of numbers and enters those 6 numbers for the next draw/play(activated by player by player engaging the “Play”, “Spin”, “Max”, etcbutton) or for a stated lotto draw date and time or the player may electfor the game software to “Quick Pic” 6 numbers for the player and enterthose numbers for the next draw/play (activated by player by playerengaging the “Play”, “Spin”, “Max”, etc button) or for a stated drawdate and time. A winning match is determined without consideration ofthe order drawn.

Because the WILD BALL LOTTO™ game is played on “reels” and the drawnumbers can be selected by the player, the draw numbers (indicia) can beplayed with or without replacement. Therefore, numbers, symbols orindicia lining up on a play line could have multiples of the samenumber(s) or indicia that are of the same numbers picked by the player.

To play the 1st game element, the indicia's are generated via the 1strandom generator. if a player matches a determined set of lotto numbersdrawn to the number of lotto numbers selected by or for the player, theplayer would win a corresponding prize (ie; player picks the numbers27-14-70-34-55 23 for the draw, and the numbers drawn that lined up onthe selected play line (WBL) were 27-14-14-14-55-23) the player wouldcatch numbers 27, 14, 55. 23 for a “4 of 6” of the numbers drawn and winthe corresponding prize.

To play the 2nd game element (WBL) FIG. 7 c, to the 1st game element ofthe WILD BALL LOTTO™ game, the indicia's are generated via the 2ndrandom generator. Example, If player caught “2 of 6” of the numbersselected by player, and a “Wild Ball” Lotto number (a multiple set ofduplicate lotto numbers drawn to one or more of the number of lottonumbers selected by the player) for a “3 of a Kind” on a active playline, player would advance to a separate computer screen to play the 2ndgame element for an opportunity to win a prize.

To play the 3rd game element (WBL) FIG. 7 c, (WBL) 483, to the 1st gameelement of the WILD BALL LOTTO™ game, the indicia's are generated viathe 1st random generator. If a player matches a multiple set ofduplicate lotto numbers drawn to one or more of the number of lottonumbers selected by the player, the player would win a correspondingprize (ie; player picks the numbers 27-14-70-34-55 23 and the drawnumbers that lined up on the selected play line were 29-14-14-14-45-14)the player would catch four times the number 14, a “Wild Ball” Lottonumber, as one of the 6 numbers picked by the player for a “4 of a Kind”Wild Ball Lotto win combination and win the corresponding prize.

F. Embodiment Six: CRAZY WILD BALL LOTTO™ Game

FIG. 8 is a computer “screen shot” of the player interface for thepreferred version of the CRAZY WILD BALL LOTTO™ game. The CRAZY WILDBALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1stgame element for a opportunity to win a game prize, and (ii) 3rd gameelement to the 1st game element for a opportunity to win a game prize,and (iii) a 4th game element to the 1st game element for a opportunityto win a game prize. However, the CRAZY WILD BALL LOTTO™ game may beoffered without any or either of the 2nd, 3rd or 4th elements of thegame to the 1st game element.

The CRAZY WILD BALL LOTTO™ game has; (i) a method to play a 2nd gameelement to the 1st game element for a opportunity to win a game prize,and (ii) 3rd game element to the 1st game element for a opportunity towin a game prize, and (iii) a 4th game element to the 1st game elementfor a opportunity to win a game prize. However, the CRAZY WILD BALLLOTTO™ game may be offered without any or either of the 2nd, 3rd or 4thelements of the game to the 1st game element.

The 1st game element for the CRAZY WILD BALL LOTTO™ game, is displayedwith three (3) rows of six (6) reels each, played on 1 through 9 lines(CWB) 531, (CWB) 532, (CWB) 533, (CWB) 534, (CWB) 535, (CWB) 536, (CWB)537, (CWB) 538, (CWB) 539, in various combinations of balls on multiplylines with balls on different rows than the sequence of those ballsoriginally displayed on the original row from a field of the samedesignated numbers on each reel with or without replacement of numbers,symbols or indicia. Therefore during the 1st game element, it would bemost likely that there could be multiples of the same numbers, symbols,or indicia being displayed on one or more of the play line(s) whichwould be contrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (CWB) 591 selected by theplayer or any one or more of the 6 numbers selected by player (CWB) 597via Quick Pic method for the player, may be played as “Wild Balls” (CWB)506 for one or more designated CRAZY WILD BALL LOTTO™ draw(s). Duringthe 1st game element, the player would hope to match up to 6 numbersheld by the player to the 6 numbers drawn, similar to U.S. state lotterygame plays, except, the CRAZY WILD BALL LOTTO™ game draw is conductedvia a random generator method. The player tries to win a prize bycatching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in somecases 1 of 6 of the six numbers selected by the player to the six numberselected by the CRAZY WILD BALL LOTTO™ random generator method. Thenumber of balls selected or drawn for the game could increase ordecrease to accommodate the CRAZY WILD BALL LOTTO™ game.

The 1st game element for the CRAZY WILD BALL LOTTO™ game, is displayedwith three (3) rows of six (6) reels each, played on 1 to 9 lines, invarious combinations of balls on multiply lines with balls on differentrows than the sequence of those balls originally displayed on theoriginal row from a field of the same designated numbers on each reelwith or without replacement of numbers, symbols or indicia. Thereforeduring the 1st game element, it would be most likely that there could bemultiples of the same numbers, symbols, or indicia being displayed onone or more of the play line(s) which would be contrary to the normaldesign drawing for a lottery game.

Any one or more of the 6 separate numbers (CWB) 591 selected by theplayer or any one or more of the 6 numbers selected by player (CWB) 597via Quick Pic method for the player, may be played as “Wild Balls” (CWB)506 for one or more designated CRAZY WILD BALL LOTTO™ draw(s). Duringthe 1st game element, the player would hope to match up to 6 numbersheld by the player to the 6 numbers drawn, similar to U.S. state lotterygame plays, except, the CRAZY WILD BALL LOTTO™ game draw is conductedvia a random generator method. The player tries to win a prize bycatching, 6 of 6, or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in somecases 1 of 6 of the six numbers selected by the player to the six numberselected by the CRAZY WILD BALL LOTTO™ random generator method. Thenumber of balls selected or drawn for the game could increase ordecrease to accommodate the CRAZY WILD BALL LOTTO™ game.

FIG. 8 a is a diagram showing the preferred play lines for the CRAZYWILD BALL LOTTO™ game.

FIG. 8 b is a computer screen shot showing certain indicia depicting apreferred “Lotto Numbers Board” (CWB) 591 with a universe of numbers. Inthis illustration, the player could select from a universe of 80 numbers(CWB) 591 any 6 numbers (CWB) 595 and enter the selection (CWB) 598 by aplayer for play, or the selection of any six numbers via Quick Picmethod (CWB) 597 for the player for play in a lotto draw for a chance towin a prize. However, the universe of numbers could be increased ordecreased to accommodate the various odds for playing the game anddetermining prizes.

The 2nd game element to the 1st game element of the Crazy Ball lotto™game would provide a means for a separate game screen (CWB) FIG. 8 d todeliver a 2nd game element play of a Bonus Round game or otherappropriate names therefore. Example, If player caught a ball (indicia)on the fly, the ball would “explode” (or other animation means could beused) the play results from the logistics and algorithms of the 2ndrandom generator and the 1st random generator, could determine in realtime the 2nd element game win, if there is such a win to define.

The 3rd game element would provide for a means for a designated numberof balls or other indicia selected or acquired by the player to bedesignated as “Wild Balls” (or any other name that may be giventhereto), these same 6 numbers may also be used for a play separately orin combination with the 1st game element of the game for a chance to wina 3rd game element prize.

The 4th game element to the 1st game element provides for a means for adesignated number of balls or other indicia that could also be used fora play in conjunction with the 1st game element and 3rd game element tothe 1st game element, for a chance to win a 4th game element prize.

For this illustration, (CWB) 518 displays 6 numbers selected by theplayer for a lotto game draw as 60-31-60-77-1-29 and (CWB) 533illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548, the number77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB)557. This illustration demonstrates that it would be impossible to playa conventional lottery draw and match 6 player numbers to 6 numbersdrawn from a field of 80 numbers without the possible repeat of certainnumbers.

By incorporating the 3rd game element to the 1st game element of thegame, makes the 1st game element a workable means for;

-   -   [a] the player to select 6 indicia from a universe of 80 and try        to match those 6 numbers against those drawn by the 1st random        generator (of the 1st game element of the game) from a universe        of 80 with a fixed set of odds for each of the indicia selected        from each reel strip, that are then displayed independently on        each one of the six reels, that can then be played on a        combinations of from 1 to 9 play lines to produce a standard        type lottery draw set of six indicia displayed and played via        “reels”, and    -   [b] the player have the opportunity to catch multi combinations        of the same indicia of one or more of the same indicia selected        by player for a Crazy Ball Lotto game play, that can result in a        3rd game element win combination for a prize, and    -   [c] the player to have the opportunity to catch multi        combinations of the 4th game element indicia that can result in        a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (CWB)533, the number 60 on (CWB) 548, the number 77 on (CWB) 551, the number1 on (CWB) 554 and the number 29 on (CWB) 557 would show a win with theplayer catching 4 numbers selected for play out of 6 numbers displayed,and the 3rd game element for the six number on (CWB) 533, the number 60on (CWB) 542 and on (CWB) 545 and on (CWB) 548 would show a win with theplayer catching 3 matching “Wild Ball Lotto” numbers selected for playout of 6 numbers displayed, and the 4th game element on line (CWB) 535illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548, (CWB)551, (CWB) 553 and on (CWB) 555 would show a win with 5 Apples on playline (CWB) 535. Therefore,

Combining of the 1st game element and the 3rd element to the game to the1st game element, and the 4th element to the game to the 1st gameelement, illustrated Win Combinations for FIG. 8, are described:

Line 1. (CWB) 531, “2 of a Kind” for Pic 1 (the number 55 on (CWB) 547,the number 34 on (CWB) 550 for a 1 st game element WIN)).

Line 5. (CWB) 555, “Six of a Kind” (Apple on (CWB) 540, (CWB) 544, (CWB)548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th element to the game WIN

Line 7. (CWB) 537, “3 of 6” for Pic 1 (the number 55 on (CWB) 547, thenumber 34 on (CWB) 550 and the number 1 on (CWB) 554 for a 1st gameelement WIN).

Line 8. (CWB) 538, “Wild Ball Lotto—three of a Kind” for Pic 1 (thenumber 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th element to thegame WIN).

Line 9. (CWB) 539, “2 of 6” for Pic 1 (the number 19 on (CWB) 545, thenumber 1 on (CWB) 554 for a 1st game element WIN).

FIG. 8 c is a diagram illustrating a model of a preferred “prize board”or “pay table” (CWB) 579 for the CRAZY WILD BALL LOTTO™ game.

FIG. 8 d is a computer “screen shot” of the player interface for aversion of the 2nd game element (a bonus round game play) to the 1stgame element of the CRAZY WILD BALL LOTTO™ game, which may or may not beused in conjunction with the 3rd or the 4th game element to the 1st gameelement. (CWB) 503 defines the name of the 2nd game element. (CWB) 565illustrates a means simulating drawing of balls (indicia) from a lotteryhopper for two separate universe of indicia and ball on the fly from thehopper. (CWB) 570 Illustrated tagging a ball on the fly and depicting ofa win amount, if there is a win amount to depict. (CWB) 569 defines ameans describing a first place price.

In this illustration, the player could select from a universe of 80numbers (CWB) 591 any 6 numbers (CWB) 595 and enter the selection (CWB)598 by a player for play, or the selection of any six numbers via QuickPic method (CWB) 597 for the player for play in a lotto draw for achance to win a prize. However, the universe of numbers could beincreased or decreased to accommodate the various odds for playing thegame and determining prizes. This specification sometimes refers to theset of numbers selected by the player or randomly selected by a computerto be referred to as the “pic set.”

The 2nd game element FIG. 8 c, (CWB) 582 to the 1st game element of theCRAZY BALL LOTTO™ game would provide a means for a separate game screenFIG. 8 d, to deliver a 2nd game element play of a Bonus Round game orother appropriate names therefore. Example, If player caught a ball(indicia) on the fly, the ball would “explode” (or other animation meanscould be used) the play results from the logistics and algorithms of the2nd random generator and the 1st random generator, could determine inreal time the 2nd element game win, if there is such a win to define.

The 3rd game element would provide for a means for a designated numberof balls or other indicia selected or acquired by the player to bedesignated as “Wild Balls” (or any other name that may be giventhereto), these same 6 numbers may also be used for a play separately orin combination with the 1st game element of the game for a chance to wina 3rd game element prize.

The 4th game element to the 1st game element provides for a means for adesignated number of balls or other indicia that could also be used fora play in conjunction with the 1st game element and 3rd game element tothe 1st game element, for a chance to win a 4th game element prize.

For this illustration, (CWB) 518 displays 6 numbers selected by theplayer for a lotto game draw as 60-31-60-77-1-29 and (CWB) 533illustrates the number 60 on (CWB) 542, (CWB) 545, (CWB) 548, the number77 on (CWB) 551, the number 1 on (CWB) 554 and the number 29 on (CWB)557. This illustration demonstrates that it would be impossible to playa conventional lottery draw and match 6 player numbers to 6 numbersdrawn from a field of 80 numbers without the possible repeat of certainnumbers.

By incorporating the 3rd game element to the 1st game element of thegame, makes the 1st game element a workable means for;

-   -   [a] the player to select 6 indicia from a universe of 80 and try        to match those 6 numbers against those drawn by the 1st random        generator (of the 1st game element of the game) from a preferred        universe of 80 with a fixed set of odds for each of the indicia        selected from each reel strip, that are then displayed        independently on each one of the six reels, that can then be        played on a combinations of from 1 to 9 play lines to produce a        standard type lottery draw set of six indicia displayed and        played via “reels”, and    -   [b] the player have the opportunity to catch multi combinations        of the same indicia of one or more of the same indicia selected        by player for a Crazy Ball Lotto game play, that can result in a        3rd game element win combination for a prize, and    -   [c] the player to have the opportunity to catch multi        combinations of the 4th game element indicia that can result in        a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (CWB)533, the number 60 on (CWB) 548, the number 77 on (CWB) 551, the number1 on (CWB) 554 and the number 29 on (CWB) 557 would show a win with theplayer catching 4 numbers selected for play out of 6 numbers displayed,and the 3rd game element for the six number on (CWB) 533, the number 60on (CWB) 542 and on (CWB) 545 and on (CWB) 548 would show a win with theplayer catching 3 matching “Wild Ball Lotto” numbers selected for playout of 6 numbers displayed, and the 4th game element on line (CWB) 535illustrates an Apple indicia, on (CWB) 540, (CWB) 544, (CWB) 548, (CWB)551, (CWB) 553 and on (CWB) 555 would show a win with 5 Apples on playline (CWB) 535. Therefore,

Combining of the 1st game element and the 3rd element to the game to the1st game element, and the 4th element to the game to the 1st gameelement, illustrated Win Combinations for FIG. 8, are described:

Line 1. (CWB) 531, “2 of a Kind” for Pic 1 (the number 55 on (CWB) 547,the number 34 on (CWB) 550 for a 1 st game element WIN)).

Line 5. (CWB) 555) “Six of a Kind” (Apple on (CWB) 540, (CWB) 544, (CWB)548, (CWB) 551, (CWB) 553, (CWB) 555 for a 4th element to the game WIN

Line 7. (CWB) 537, “3 of 6” for Pic 1 (the number 55 on (CWB) 547, thenumber 34 on (CWB) 550 and the number 1 on (CWB) 554 for a 1st gameelement WIN).

Line 8. (CWB) 538, “Wild Ball Lotto—three of a Kind” for Pic 1 (thenumber 27 on (CWB) 543, (CWB) 549, (CWB) 552, for a 4th element to thegame WIN).

Line 9. (CWB) 539, “2 of 6” for Pic 1 (the number 19 on (CWB) 545, thenumber 1 on (CWB) 554 for a 1st game element WIN).

to the 1st game element of the CRAZY WILD BALL LOTTO™ game, which may ormay not be used in conjunction with the 3rd or the 4th game element tothe 1st game element. (CWB) 503 defines the name of the 2nd gameelement. (CWB) 565 illustrates a means simulating drawing of balls(indicia) from a lottery hopper for two separate universe of indicia andball on the fly from the hopper. (CWB) 570 Illustrated tagging a ball onthe fly and depicting of a win amount, if there is a win amount todepict. (CWB) 569 defines a means describing a first place price.

Crazy Ball Lotto™ game (FIG. 8). There are three rows of six indiciaeach row and 1 through 9 play lines. Player can select six indicia froma preferred (illustrated) universe of 99 (which can be increased ordecreased to accommodate different game odds) for each row selected bythe player. Player can select the number of rows and play lines and playany number of combinations from 1 to 9 of the selected play lines thatthe six selected indicia can be played on for a play of the 1st gameelement of the Crazy Ball Lotto™ game F8c, (CWB) 581, and a play of the3rd game element (FIG. 8 c, (CWB) 583, to the 1st game element, and aplay of the 4th game element FIG. 8 c, (CWB) 584 to the 1st gameelement. The Crazy Ball lotto™ game has a bonus game play FIG. 8 c,(CWB) 582 which is the 2nd game element to the 1st game element of theCrazy Ball Lotto™ game.

In “Crazy Ball Lotto™ game” player picks 6 numbers from a designateduniverse of numbers and enter those 6 numbers for the next draw/play(activated by player by player engaging the “Play”, “Spin”, “Max”, etcbutton) or for a stated lotto draw date and time or the player may electfor the game software to “Quick Pic” 6 numbers for the player and enterthose numbers for the next draw/play (activated by player by playerengaging the “Play”, “Spin”, “Max”, etc button) or for a stated drawdate and time.

Because the Crazy Ball Lotto™ game is played on “reels” and the drawnumbers can be selected by the player, the draw numbers (indicia) can beplayed with or without replacement. Therefore, numbers, symbols orindicia lining up on a play line could have multiples of the samenumber(s) or indicia that are of the same numbers picked by or for theplayer.

To play the 1st game element “Crazy Ball Lotto™ game, the indicia's aregenerated via the 1st random generator. if a player matches a determinedset of lotto numbers drawn to the number of lotto numbers selected by orfor the player, the player would win a corresponding prize (ie; playerpicks the numbers 27-14-70-34-55 23 for the draw, and the numbers drawnthat lined up on the selected play line were 27-14-14-14-55-23) theplayer would catch numbers 27, 14, 55. 23 for a “4 of 6” of the numbersdrawn and win the corresponding prize.

To play the 2nd game element to the 1st game element of the Crazy BallLotto™ game, the indicia's are generated via the 2nd random generator.Example, if player caught “2 of 6” of the numbers selected by player andthree Wild Balls (a multiple set of duplicate lotto numbers drawn to oneor more of the number of lotto numbers selected by the player) for a “3of a Kind” Wild Balls on a active play line, player would advance to aseparate computer screen to play the 2nd game element for an opportunityto win a prize.

To play the 3rd game element to the 1st game element of the Crazy BallLotto™ game, the indicia's are generated via the 1st random generator.Draw numbers played (that were picked by the player) that line up on aplay line that are multiples of the same number(s) or indicia on two ormore of the “reels” on a play line selected by player, are played as a“Wild Ball” Lotto number and are collective played respectively as, “2of a Kind”-“3 of a Kind”-“4 of a Kind”-“5 of a Kind”-“6 of a Kind.”Example: If a player matches a multiple set of lotto numbers drawn toone or more of the number of lotto numbers selected by the player, theplayer would win a corresponding prize (ie; player picks the numbers27-14-70-34-55 23 and the draw numbers that lined up on the selectedplay line were 29-14-14-14-45-14) the player would catch four times thenumber 14 as one of the 6 numbers picked by the player for 4 “WildBalls” and would be played as “4 of a Kind” win combination and win thecorresponding “4 of a Kind” Wild Ball Lotto prize.

-   -   to play the 4th game element to the 1st game element of the        Crazy Ball Lotto™ game, the indicia's are generated via the 1st        random generator. If a player gets on a play line, multiple        indicia (ie, fruit symbols, etc) such as a 6 of 6 or 5 of 6 or 4        of 6 or 3 of 6, etc, the player would win that corresponding 4th        game element prize.

G. Embodiment Seven: LUCKY BALL LOTTO™ Game

FIG. 9 is a computer “screen shot” of the player interface for thepreferred version of the LUCKY WILD BALL LOTTO™ game. The LUCKY WILDBALL LOTTO™ game has; (i) a method to play a 2nd game element to the 1stgame element for a opportunity to win a game prize, and (ii) 3rd gameelement to the 1st game element for a opportunity to win a game prize,and (iii) a 4th game element to the 1st game element for a opportunityto win a game prize. However the LUCKY WILD BALL LOTTO™ game may beoffered without any or either of the 2nd, 3rd or 4th elements of thegame to the 1st game element.

The 1st game element for the LUCKY WILD BALL LOTTO™ game, is displayedwith three (3) rows of six (6) reels each, played on 1 through 9 lines(LWB) 631, (LWB) 632, (LWB) 633, (LWB) 634, (LWB) 635, (LWB) 636, (LWB)638 (LWB) 639, in various combinations of balls on multiply lines withballs on different rows than the sequence of those balls originallydisplayed on the original row from a field of the same designatednumbers on each reel with or without replacement of numbers, symbols orindicia. Therefore during the 1st game element, it would be most likelythat there could be multiples of the same numbers, symbols, or indiciabeing displayed on one or more of the play line(s) which would becontrary to the normal design drawing for a lottery game.

Any one or more of the 6 separate numbers (LWB) 691 selected by theplayer or any one or more of the 6 numbers selected by player (LWB) 697via Quick Pic method for the player, may be played as “Wild Balls” (LWB)606 for one or more designated Lucky BALL LOTTO™ draw(s). During the 1stgame element, the player would hope to match up to 6 numbers held by theplayer to the 6 numbers drawn, similar to U.S. state lottery game plays,except, the Lucky BALL LOTTO™ game draw is conducted via a randomgenerator method. The player tries to win a prize by catching, 6 of 6,or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 ofthe six numbers selected by the player to the six number selected by theLUCKY WILD BALL LOTTO™ random generator method. The number of ballsselected or drawn for the game could increase or decrease to accommodatethe LUCKY BALL LOTTO™ game.

FIG. 9 a is a diagram showing the play lines for the LUCKY WILD BALLLOTTO™ game.

The LUCKY WILD BALL LOTTO™ game has; (i) a method to play a 2nd gameelement to the 1st game element for a opportunity to win a game prize,and (ii) 3rd game element to the 1st game element for a opportunity towin a game prize, and (iii) a 4th game element to the 1st game elementfor a opportunity to win a game prize. However the LUCKY WILD BALLLOTTO™ game may be offered without any or either of the 2nd, 3rd or 4thelements of the game to the 1st game element.

The 1st game element for the LUCKY WILD BALL LOTTO™ game, is displayedwith three (3) rows of six (6) reels each, played on 9 lines, in variouscombinations of balls on multiply lines with balls on different rowsthan the sequence of those balls originally displayed on the originalrow from a field of the same designated numbers on each reel with orwithout replacement of numbers, symbols or indicia. Therefore during the1st game element, it would be most likely that there could be multiplesof the same numbers, symbols, or indicia being displayed on one or moreof the play line(s) which would be contrary to the normal design drawingfor a lottery game.

Any one or more of the 6 separate numbers (LWB) 691 selected by theplayer or any one or more of the 6 numbers selected by player (LWB) 697via Quick Pic method for the player, may be played as “Wild Balls” 606for one or more designated Lucky BALL LOTTO™ draw(s). During the 1stgame element, the player would hope to match up to 6 numbers held by theplayer to the 6 numbers drawn, similar to U.S. state lottery game plays,except, the Lucky BALL LOTTO™ game draw is conducted via a randomgenerator method. The player tries to win a prize by catching, 6 of 6,or 5 of 6, or 4 of 6, or 3 of 6, or 2 of 6 or in some cases 1 of 6 ofthe six numbers selected by the player to the six number selected by theLUCKY WILD BALL LOTTO™ random generator method. The number of ballsselected or drawn for the game could increase or decrease to accommodatethe LUCKY WILD BALL LOTTO™ game.

The 2nd game element to the 1st game element of the Lucky Ball lotto™game would provide a means for a separate game screen to deliver a 2ndgame element play of a Bonus Round game or other appropriate namestherefore. Example, If player caught a ball (indicia) on the fly, theball would “explode” (or other animation means could be used) the playresults from the logistics and algorithms of the 2nd random generatorand the 1st random generator, could determine in real time the 2ndelement game win, it there is such a win to define.

The 3rd game element would provide for a means for a designated numberof balls or other indicia selected or acquired by the player to bedesignated as “Wild Balls” (or any other name that may be giventhereto), these same 6 numbers would also be used for a play separatelyor in combination with the 1st game element of the game for a chance towin a 3rd game element prize.

The 4th game element would provide for a means for a designated numberof balls or other indicia that would also be used for a play inconjunction with the 1st game element for a chance to win a 4th gameelement prize.

For this illustration, (LWB) 618 displays 6 numbers selected by theplayer for a lotto game draw as 60-31-60-77-1-29 and (LWB) 633illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648, the number77 on (LWB) 651, a cycle on (LWB) 654 and the number 29 on (LWB) 657.This illustration demonstrates that it would be impossible to play aconventional lottery draw and match 6 player numbers to 6 numbers drawnfrom a field of 80 numbers without the possible repeat of certainnumbers.

By incorporating the 3rd and 4th elements of the game to the 1st gameelement, makes the 1st game element a workable means for;

-   -   [a] the player to select 6 indicia from a universe of 80 and try        to match those 6 player selected numbers to those drawn by the        1st random generator (for the 1st game element of the game) from        a preferred universe of 80 with a fixed set of odds for each of        the indicia selected from each reel strip, that are then        displayed independently on each one of the six reels, that can        then be played on a combinations of from 1 to 9 play lines to        produce a standard type lottery draw set of six indicia        displayed and played via “reels”, and    -   [b] the player to have the opportunity to catch multi        combinations of the same indicia of one or more of the same        indicia selected by player for a LUCKY WILD BALL LOTTO game        play, that can result in a 3rd game element win combination for        a prize, and    -   [c] the player to have the opportunity to catch multi        combinations of the 4th game element indicia that can result in        a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (LWB)633, the number 60 on (LWB) 642, the number 77 on (LWB) 651, and thenumber 29 on (LWB) 657 would show a win with the player catching 3numbers selected for play out of 6 numbers drawn for “3 of 6”, and the3rd game element for the six number on (LWB) 633, the number 60 on (LWB)642 and on (LWB) 645 and on (LWB) 648 would show a win with the playercatching 3 matching “Wild Ball Lotto” (3 of a Kind) numbers selected forplay out of 6 numbers drawn, and the 4th game element on line (LWB) 638illustrates indicia showing; a Car indicia on (LWB) 641, on (LWB) 643,on (LWB) 646, on(LWB) 649, on (LWB) 655, and on (LWB) 656, and therebyshow a 4th game element win on play line (LB) 638.

Combining of the 1st game element and the 3rd element to the game to the1st game element, and the 4th game element to the 1st game element, theillustrated Win-Combinations for FIG. 9 are described:

Line 1. (LWB) 631, “3 of 6” for Pic 1 (the number 2 on (LWB) 644, thenumber 34 on (LWB) 647, the number 5 on (LWB) 653 for a 1st game elementWIN).

Line 2. (LWB) 632, “3 of a Kind” (Car on (LWB) 643, (LWB) 646 and (LWB)649 for a 4th game element WIN).

LINE 3. (LWB) 633, “3 of 6” and 3 of a Kind” (Wild Balls) for Pic 3 (thenumber 60 on (LWB) 642, the number 77 on (LWB) 652, the number 29 on(LWB) 657 for a 1st game element WIN, and the number 60 on (LWB) 442,(LWB) 445 and on (LWB) 448 for a 3rd element to the game WIN).

Line 5. (LWB) 635, “3 of 6” for Pic 1 (the number 2 on 644, the number 5on (LWB) 653 and the number 27 on (LWB) 655 for a 1st game element WIN).

Line 8. (LWB) 638, “6 of a Kind” (Car indicia on (LWB) 641, (LWB) 643,(LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th element to the gameWIN).

Line 9. (LWB) 639, “2 of 6” for Pic 3 (the number 60 on (LWB) 645, thenumber 77 on (LWB) 651 for a 1st game element WIN).

FIG. 9 b is a screen shot showing certain indicia depicting a preferred“Lotto Numbers Board” (LWB) 691 with one field of numbers. In thisillustration, the player could select 6 numbers (LWB) 695 from the fieldof 80 numbers for play in a lotto draw for a chance to win a prize.However, the separate field of numbers could be increased or decreasedto accommodate the various odds for playing the game and determiningprizes. The Selection of any six numbers by a player or the selection ofany six numbers via Quick Pic method (LWB) 697 for the player, can notbe duplicated

FIG. 9 c is a diagram illustrating a model of a uprize board” or “paytable” for the LUCKY WILD BALL LOTTO™ game.

FIG. 9 d is a computer “screen shot” of the player interface for aversion of the 2nd element game play (a bonus round game play) to the1st game element of the LUCKY WILD BALL LOTTO™ game, which may or maynot be used in conjunction with the 3rd or the 4th game element to the1st game element. (LWB) 603 defines the name of the 2nd game element.(LWB) 665 illustrates a means simulating drawing of balls (indicia) froma lottery hopper for two separate universe of indicia and ball on thefly from the hopper. (LWB) 668 670 Illustrated tagging a ball on the flyand depicting of a win amount, if there is a win amount to depict. (LB)669 defines a means describing a first place price.

The 2nd game element FIG. 9 c, (LWB) 681, to the 1st game element of theLUCKY WILD BALL LOTTO™ game (LWB) 682 would provide a means for aseparate game screen FIG. 9 d, to deliver a 2nd game element play of aBonus Round game or other appropriate names therefore. Example, Ifplayer caught a ball (indicia) on the fly, the ball would “explode” FIG.9 d, (LWB) 668 (or other animation means could be used) the play resultsfrom the logistics and algorithms of the 2nd random generator and the1st random generator, could determine in real time the 2nd element gamewin, it there is such a win to define.

The 3rd game element would provide for a means for a designated numberof balls or other indicia selected or acquired by the player to bedesignated as “Wild Balls” (or any other name that may be giventhereto), these same 6 numbers would also be used for a play separatelyor in combination with the 1st game element of the game for a chance towin a 3rd game element prize.

The 4th game element would provide for a means for a designated numberof balls or other indicia that would also be used for a play inconjunction with the 1st game element for a chance to win a 4th gameelement prize.

For this illustration, (LWB) 618 displays 6 numbers selected by theplayer for a lotto game draw as 60-31-60-77-1-29 and (LWB) 633illustrates the number 60 on (LWB) 642, (LWB) 645, (LWB) 648, the number77 on (LWB) 651, a Cycle on (LWB) 654 and the number 29 on (LWB) 657.This illustration demonstrates that it would be impossible to play aconventional lottery draw and match 6 player numbers to 6 numbers drawnfrom a field of 80 numbers without the possible repeat of certainnumbers.

By incorporating the 3rd and 4th elements of the game to the 1st gameelement, makes the 1st game element a workable means for;

-   -   [a] the player to select 6 indicia from a universe of 80 and try        to match those 6 player selected numbers to those drawn by the        1st random generator (for the 1st game element of the game) from        a preferred universe of 80 with a fixed set of odds for each of        the indicia selected from each reel strip, that are then        displayed independently on each one of the six reels, that can        then be played on a combinations of from 1 through 9 play lines        to produce a standard type lottery draw set of six indicia        displayed and played via “reels”, and    -   [b] the player to have the opportunity to catch multi        combinations of the same indicia of one or more of the same        indicia selected by player for a LUCKY WILD BALL LOTTO game        play, that can result in a 3rd game element win combination for        a prize, and    -   [c] the player to have the opportunity to catch multi        combinations of the 4th game element indicia that can result in        a 4th game element win combination for a prize.

For this illustration, the 1st game element for the six numbers at (LWB)633, the number 60 on (LWB) 642, the number 77 on (LWB) 651, and thenumber 29 on (LWB) 657 would show a win with the player catching 3numbers selected for play out of 6 numbers drawn for “3 of 6”, and the3rd game element for the six number on (LWB) 633, the number 60 on (LWB)642 and on (LWB) 645 and on (LWB) 648 would show a win with the playercatching 3 matching “Wild Ball Lotto” (3 of a Kind) numbers selected forplay out of 6 numbers drawn, and the 4th game element on line (LWB) 638illustrates indicia showing; a Car indicia on 641, on (LWB) 643, on(LWB) 646, on (LWB) 649, on (LWB) 655, and on (LWB) 656, and therebyshow a 4th game element win on play line (LB) 638.

Combining of the 1st game element and the 3rd element to the game to the1st game element, and the 4th game element to the 1st game element, theillustrated Win-Combinations for FIG. 9 are described:

Line 1. (LWB) 631, “3 of 6” for Pic 1 (the number 2 on (LWB) 644, thenumber 34 on (LWB) 647, the number 5 on (LWB) 653 for a 1st game elementWIN).

Line 2. (LWB) 632, “3 of a Kind” (Car on (LWB) 643, (LWB) 646 and (LWB)649 for a 4th game element WIN).

LINE 3. (LWB) 633, “3 of 6” and 3 of a Kind” (Wild Balls) for Pic 3 (thenumber 60 on (LWB) 642, the number 77 on (LWB) 652, the number 29 on(LWB) 657 for a 1st game element WIN, and the number 60 on (LWB) 442,(LWB) 445 and on (LWB) 448 for a 3rd element to the game WIN).

Line 5. (LWB) 635, “3 of 6” for Pic 1 (the number 2 on 644, the number 5on (LWB) 653 and the number 27 on (LWB) 655 for a 1st game element WIN).

Line 8. (LWB) 638, “6 of a Kind” (Car indicia on (LWB) 641, (LWB) 643,(LWB) 646, (LWB) 649, (LWB) 655, (LWB) 656 for a 4th element to the gameWIN).

Line 9. (LWB) 639, “2 of 6” for Pic 3 (the number 60 on (LWB) 645, thenumber 77 on (LWB) 651 for a 1st game element WIN).

In this illustration, the player could select 6 numbers (LWB) 695 fromthe preferred field of 80 numbers for play in a lotto draw for a chanceto win a prize. However, the separate field of numbers could beincreased or decreased to accommodate the various odds for playing thegame and determining prizes. The Selection of any six numbers by aplayer or the selection of any six numbers via Quick Pic method (LWB)697 for the player, can not be duplicated, which may or may not be usedin conjunction with the 3rd or the 4th game element to the 1st gameelement. (LWB) 603 defines the name of the 2nd game element. (LWB) 665illustrates a means simulating drawing of balls (indicia) from a lotteryhopper for two separate universe of indicia and ball on the fly from thehopper. (LWB) 668 Illustrated tagging a ball on the fly and depicting ofa win amount, if there is a win amount to depict. (LWB) 669 defines ameans describing a first place price.

LUCKY WILD BALL LOTTO™ game (FIG. 9). There are three rows of sixindicia each row and 1 through 9 play lines. Player can select sixindicia from a (illustrated) universe of 99 (which can be increased ordecreased to accommodate different game odds) for each row selected bythe player. Player can select the number of rows and play lines and playany number of combinations from 1 to through 9 of the selected playlines that the six selected indicia can be played on for play of the;1st game element of the LUCKY WILD BALL LOTTO™ game, and the 3rd gameelement to the 1st game element, and the 4th game element to the 1stgame element. The Lucky Ball lotto™ game has a bonus game play, which isthe 2nd game element to the 1st game element of the LUCKY WILD BALLLOTTO™ game.

Because the LUCKY WILD BALL LOTTO™ game is played on “reels” and thedraw numbers can be selected by the player, the draw numbers (indicia)can be played with or without replacement. Therefore, numbers, symbolsor indicia lining up on a play line could have multiples of the samenumber(s) or indicia that are of the same numbers picked by or for theplayer.

In “LUCKY WILD BALL LOTTO™ game” player picks 6 numbers from adesignated universe of numbers and enter those 6 numbers for the nextdraw/play (activated by player by player engaging the “Play”, “Spin”,“Max”, etc button) or for a stated lotto draw date and time or theplayer may elect for the game software to “Quick Pic” 6 numbers for theplayer and enter those numbers for the next draw/play (activated byplayer by player engaging the “Play”, “Spin”, “Max”, etc button) or fora stated draw date and time. This specification sometimes refers to theset of numbers selected by the player or randomly selected by a computerto be referred to as the “pic set.”

To play the 1st game element “LUCKY WILD BALL LOTTO™ game, the indicia'sare generated via the 1st random generator, If a player matches adetermined set of lotto numbers drawn to the number of lotto numbersselected by the player, the player would win a corresponding prize (ie;player picks the numbers 27-14-70-34-55 23 for the draw, and the numbersdrawn that lined up on the selected play line were 27-14-14-14-55-23)the player would catch numbers 27, 14, 55. 23 for a “4 of 6” of thenumbers drawn and win the corresponding prize.

To play the 2nd game element to the 1st game element of the LUCK BALLLOTTO™ game FIG. 9, the indicia's are generated via the 2nd randomgenerator. Example, If player caught “2 of 6” of the numbers selected byplayer and three Wild Balls (a multiple set of duplicate lotto numbersdrawn to one or more of the number of lotto numbers selected by theplayer) for a “3 of a Kind” win combination on a active play line,player would advance to a separate computer screen FIG. 9 d, to play the2nd game element for an opportunity to win a prize.

To play the 3rd game element to the 1st game element of the LUCKY WILDBALL LOTTO™ game, the indicia's are generated via the 1st randomgenerator. Draw numbers played (that were picked by the player) thatline up on a play line that are multiples of the same number(s) orindicia on two or more of the “reels” on a play line selected by player,are played as a “Wild Ball Lotto” and are collective played respectivelyas, “2 of a Kind”-“3 of a Kind”-“4 of a Kind”-“5 of a Kind”-“6 of aKind.” Example: If a player matches a multiple set of lotto numbersdrawn to one or more of the number of lotto numbers selected by theplayer, the player would win a corresponding prize (ie; player picks thenumbers 27-14-70-34-55 23 and the draw numbers that lined up on theselected play line were 29-14-14-14-45-14) the player would catch fourtimes the number 14 as one of the 6 numbers picked by the player for 4“Wild Balls” and would be played as “4 of a Kind” win combination andwin the corresponding “4 of a Kind” Wild Ball Lotto prize.

To play the 4th game element to the 1st game element of the LUCKY WILDBALL LOTTO™ game, the indicia's are generated via the 1st randomgenerator. If a player catches on a play line, multiple indicia (ie,fruit symbols, etc) for a 6 of 6 or 5 of 6 or 4 of 6 or 3 of 6, etc, theplayer would win that corresponding prize.

Each of the games FIG. 3 through FIG. 9, can include additional “elementgame plays” (such as a bonus round play for a chance to win a prize. orcatching multiple indicia drawn of the same indicia selected for playfor a chance to win a prize, or catching multiple indicia that is notthe same as the indicia selected for play) to the 1st game element.

In all games there would be a designated set amount for payout in prizeswhich could be as measured by the certain donations, bets or otheracceptable consideration(s).

2. Odds to Win the Progressive are Almost the Same for Each Game

The following description refers to grand Jackpot probabilities (i.e.,the largest progressive jackpot offered within the gaming system) on thegames TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™game, and the POWER DRAW VIDEO LOTTO™ game, the WILD BALL LOTTO™ game,the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game Theseveral games can be designed with a specified number of symbols on each‘reel’ strip (where the drawing for each position is a unique integerdrawn from a universe of the specified number of symbols with or withoutreplacement). The Grand Prize or Progressive Jackpot on all games isdetermined by the matching of a designated set of a designated singleindicia (symbol) on each of the reels on a active “play Line.” Sincethere is only one Jackpot symbol on each reel, the permutations of awinning combination remains one, and this has no effect on theprobability of a winning Jackpot combination.

The five reel configurations are in a 3×5 matrix, with up to 9combinations of three reels chosen for indicia displayed for each play,of which the player can play any number of from 1 through 9 play lineswith 1 through 9 combinations to win. The winning symbol would appearonly once on each reel, resulting in the probability of a winningcombination defined as 1 in a universe of 67{circumflex over ( )}5(extrapolated=1:1,350,125,107).

The six reel configurations are in a 3×6 matrix, with up to 9combinations of three reels chosen for indicia displayed for each play,of which the player can play any number of from 1 through 9 play lineswith 1 through 9 combinations to win. The winning symbol would appearonly once on each reel, resulting in the probability of a winningcombination is defined as the permutations of the selection against thepossible draws in the universe. The total permutations of the sixselections can be defined as 6!/(6−6)!=6!=720 (all unique since theplayer does not have the option of selecting a number more than once)the universe can be defined as 99{circumflex over ( )}6=941,480,149,401.To calculate the resulting probability for a winning play we can reducethe permutations as the favorable outcomes within the universe, or720/941,480,149,401=1:1,307,611,319.

The six reel configurations for Draw Lotto, are in a 3×6 matrix, with upto 9 combinations of three reels chosen for indicia displayed for eachplay, of which the player can play any number of from 1 through 9 playlines with 1 through 9 combinations to win. The winning symbol wouldappear only once on each reel, resulting in the probability of a winningcombination is defined as the permutations of the selection against thepossible draws in the universe. The total permutations of the sixselections the universe (all unique since the player does not have theoption of selecting a number more than once) can be defined as:(5!*(80−5)!))*(56!/(1!*(56−1)!))=1,346,240,896.

All of the games are playing to win the Grand Prize Jackpot, which isbuilt as a percentage of the total prize pool. The games all havedifferent low level prizes, and win frequencies, but are all designed to‘hit’ the jackpot roughly once out of every play cycle universe, asillustrated at [029] [030] [031] and [032]. The play cycle universe canbe adjusted +/− to accommodate the various game structure which maychange from time to time for different use there of.

Because the Jackpot is built differently by each game, and the lowerprizes are taken from a percentage of the designated prize pool, theexpectation for the Jackpot size changes with the various games. One ofthe variables affecting the Jackpot size is the payout of “free”credits. Assume that, the average number of credits purchased to play1.35 billion times is around 800,000,000, and the average portion of acredit allocated to the Jackpot is 25%, then 0.25 would be the value,0.50 would be the percentage allocated to the total prize pool, and 0.25would be the percentage of the prize pool allocated to the Grand PrizeJackpot. All of which can be adjusted +/− to accommodate the gamestructure requirements as needed.

3. A Primary Strip Used within the Gaming System

FIG. 10 discloses an embodiment of a individual primary separated stripshowing how a $20 “Donation,” “Bet” or “Purchase” could be used withinthe gaming system.

It is generally preferred to have the games controlled by a computer andhaving players access the games via a network, including the Internet,intranets and extranets.

The gaming system can be used in a traditional casino style setting orin a charity style setting. In casino mode, players bet with cash,chips, script or credits much the same way betting and gaming wouldoccur in a typical casino found in Las Vegas, Nev. or on IndianReservation gaming or on Internet Casino gaming. In charity mode,players do may not bet. Instead, players may make donations to an entitythat may qualify tax exemption as a charitable organization under§501(c)3 of the Internal Revenue Code or other tax exempt organizationor status. During game play in charity mode, a player can win “credits”good for additional game play, player could win cash or other typeconsolation prizes, player could win a game progressive cash jackpot andplayer could win the participating multi-game progressive jackpot.

In charity mode, charity could use volunteers, mailings, email, etc. tosolicit donations. As a convince or incentive for the donor to make acontribution or contributions, the charity could offer the donor makingcharity contributions, a certain number of “credits” that could bedefined on paper or electronically.

When issued in paper format, the cards could be printed on a primarystrip (FIG. 10) containing certain indicia thereon such as; (i)identifying the charity, (ii) the donation amount, (iii) the number ofcredits to the card, (iv) the name of the game the credits are good for,and (v) a bar code, or a pin number or other means for tracking the cardand security thereof. After the printing process, certain number ofcards could be; (i) contained on a primary strip from which cards couldbe read by a bar code scanner or other such type methods or devices, andby mechanical or other means, the card could be separated from theprimary strip and removed from the primary strip. (ii) contained onindividual primary strips and said primary strips contain at least oneperforation or other means that will allow separation of each individualprimary strip in to at least two parts with each part containing injuxtaposed relationship to certain matching indicia to at least theother part(s). Whereas, said individual primary strips may be packagedin book or coupon book pack format, whereas, at least one portion ofsaid separated strip could be used by the card issuer for accountingreceipt of the transactions, and at least one portion of the separatedstrip could be used by the holder of the separated strip (card) that, atthe holders election, option and leisure, to enter on his/her homecomputer, or any computer connected to the Internet or linked by networkcommunications system, the pin number, ID number, or other securityidentification code stated on the separated strip (card) to enter andplay the game or games for a chance to win. Entering said pin number, IDnumber or other security identification indicia code stated on at leastone portion of the separated strip, would provide the means for theissuer of the card to verify and confirm that;

-   -   (In charity mode)—(i) a donation was made to the charity by the        donor direct to the charity or to a charity volunteer, person or        entity, (ii) the balance of separated strips donation cards        assigned by the charity to the volunteers, person or entity, to        the cards or booklets outstanding or turned back to the charity        for receipt of donation pledges or cash donation received by        volunteers, persons or entities and (iii) simultaneously,        confirms and activates the “Donor” access to the charity's        gaming network web page.    -   (in non-charity mode)—(i) a purchase was made for a card        separated from a primary strip and (ii) the separated strip was        dispensed from a mechanical device.

Once the pin number or other identification code is activated, the donorcan play the number of “Credits” that may be identified on the separatedstrip portion of the card for the charity's games or on the Donors homecomputer or any electronic network communications system linked to thecharity gaming site.

When issued in charity “electronic card” mode, player cards (see FIG.10) could be electronically generated from an electronic data primarystrip containing certain electronic indicia such as; (i) identifying thecharity, (ii) the electronic card donation amount, (iii) the number ofcredits on the electronic card, (iv) the name of the game the creditsare good for, and (v) a bar code, or a pin number, or a user ID numberand password or other means for the purpose to; (a) establish the playerelectronic donations account, (b) generate electronic charity donationcard or credits to the donor, (c) access to log on screen to the gamingsight to use the credits on donors electronic card or in donorselectronic donor credit account, (d) play the games and (e) have accessto certain accounting and security thereof surrounding the transaction,and at donors election, option and leisure, to enter on his/her homecomputer, or on any computer connected to the Internet or linked bynetwork communications system, the pin number, or user ID number andpassword or other security identification code stated on the electroniccard, to enter and play the game or games for a chance to win. Enteringsaid pin number, user ID number and password or other securityidentification indicia code stated on at least one portion of theelectronically separated strip, would provide the means for the charityto verify and confirm that; (i) the donation was made to the charity bythe donor and (ii) simultaneously could confirm and activate the “Donor”access to the charity's gaming network web page. Once the pin number, oruser ID number and password or other identification code is activated,the donor can play the number of “Credits” identified on theelectronically separated strip portion of the electronic card for thecharity's games from the Donors home computer or from and on anyelectronic network communications system linked to the charity gamingsite.

When used in non-charity electronic mode, a certain number of “credits”could be defined on paper or via electronic card(s) that could beelectronically identified or printed on a electronic primary strip(code) containing certain indicia thereon such as; (i) identifying thecasino, (ii) the card cash amount, (iii) the number of credits availableon the card, (iv) the name of the game the credits are good for, and (v)a bar code, or user ID and password or a pin number or other means fortracking the card and security thereof.

A certain number of electronic cards could be; (i) contained on aelectronic primary strip from which cards could be read by a bar codescanner or other such type devices, and by mechanical or other means,the card could be separated from the primary strip and dispensed. (ii)contained on individual electronic primary strips and said electronicprimary strips could contain at least one perforation or other meansthat will allow separation of each individual electronic primary stripin to at least two parts with each part containing in juxtaposedrelationship to certain matching indicia to at least the other part(s).

Whereas, said individual electronic primary strips may be packaged inbook or coupon book pack format, whereas, at least one portion of saidseparated strip could be could be used by the card issuer for accountingreceipt of the transactions, and at least one portion of the separatedelectronic strip could be used by the holder of the separated electronicstrip (card) that at his/her election, option and leisure, to enter onhis/her home computer, or on any computer connected to the Internet orlinked by network communications system to the electronic card issuer,the pin number, or user ID number and password or other securityidentification code stated on the separated electronic strip (card) toenter and play a game or games for a chance to win.

Entering said pin number, or user ID number and password or othersecurity identification indicia code stated on at least one portion ofthe separated electronic strip, would provide the means for the issuerof the card to verify and confirm that; (i) a purchase was made to thecard issuer by a person or entity, (ii) the balance of separatedelectronic strips cards assigned by the card issuer to dispensingdevice, person or entity, to the electronic cards and (iii)simultaneously, confirms and activates the “players” access to the cardissuer gaming casino or casino network web page.

Once the pin number, or user ID number and password or otheridentification code is activated, the player can play the number of“Credits” identified on the separated electronic strip portion of thecard for the card issuer games on the players home computer or on anyelectronic network communications system linked to the card issuergaming site.

4. Funding all Prize Pools within the Gaming System

FIG. 11 discloses one embodiment of how a one hundred dollar donation(which would become 100% of the donation) could be used in the gamingsystem in charity mode. 100% could be donated directly to a charity (orcharities) of the player's choice, a charity (or charities) of thehouse's choice or some combination of both, from which, Twenty-fivedollars 50% could be used to fund the “total prize pools” progressivejackpot (or jackpots) of within the gaming system and the remainingtwenty five dollars a percentage could be used to pay administrativecosts of the participating Charities including certain operative costthe gaming system, licensee fees, royalties, etc. and the balance couldbe used to further the objectives of the participating charities.Obviously, these are just used as examples and any suitable allocationcould be used as long as it complies with the applicable rules of thecharities involved.

A further example of how the illustrated 50% of the gross charitydonation within the gaming system, which would then become 100%available for the “total prize pool” for prize distribution, from whichallocations of;

-   -   30% could be allocated to fund the “Grand Progressive Jackpot”        prize pool,    -   20% could be allocated to fund the participating sub-game        jackpot prize pool,    -   20% could be allocated to fund participating sub-game low tear        prize pool,    -   15% could be allocated to fund the prize pool for the additional        elements of the game to the 1st game element, and    -   15% could be allocated to fund the “Credits” prize pool.        5. The Gaming System

As previously indicated, it is preferred that the odds of winning aparticular progressive jackpot are approximately the same for each gameoperated within the gaming system. Doing so allows players to play theparticular game of his choice without regard to which game provides thebest odds of winning the progressive jackpot. The embodiments herein ofthe gaming system allow players of different games to competesimultaneously for a single real-time progressive jackpot. The numberand variation of games and jackpots that can be combined and used inconjunction thereto is practically limitless. Nonetheless, to illustratea gaming system embodiment that allows players of different games tocompete for a single real-time progressive jackpot, the followingexample is provided.

As shown in FIG. 12, the gaming system embodiment comprises two threegames and five progressive jackpots. The two three games in the gamingsystem embodiment are the TREASURE ISLE™ game, FIG. 3 (a 3 row×3 reelmatrix “Reels” game), the RED HOT POKER™ game, FIG. 5 (a 3 row×5 reelmatrix “Reels” game) and the POWER DRAW LOTTO™ game, FIG. 6, (a 3 row×6numbers matrix “Draw” game). In the preferred embodiment of TREASUREISLE™, which was described in Section A, FIG. 3, the odds of getting 5Treasure chests on Lines 5a and 5b is 1 in 1,350,125,107. In thepreferred embodiment of RED HOT POKER™, which was described in SectionC, FIG. 5, one joker, and 14 other non-joker wild cards, the odds ofgetting 5 jokers on a active play line is 1 in 1,350,125,107. In thepreferred embodiment of POWER DRAW LOTTO™, which was described inSection D, FIG. 6, the odds of player picking 6 numbers and matching allthose 6 numbers to the 6 numbers on a active play line randomly drawn bya 1st random generator is 1 in 1,346,240,896. Thus the three gameshaving approximately the same reasonable jackpot odds comparison to eachother, the two can share a progressive jackpot in the gaming systemembodiment. As shown in FIG. 4, 7, 8 and 9, the other jackpots aresimilarly situated. However, the odds for each game can be adjusted atany time to fit the need, requirements and expectations of the game orthe game system, the anticipated potential market universe for thegames, the anticipated player universe is within the anticipatedpotential market universe.

6. Multiple Level of Play within the Gaming System

The Multi level play is the result of a combination of methods of atleast one random generator (the 1st random generator) that can producethe 1st game elements of the game and algorithms thereto for the primarygames and produce the 3rd, 4th (and so on) game element to the primary1st game element and algorithms thereto, and at least another randomgenerator (the 2nd random generator) that is independent of the “primarygame(s)” 1st random generator, from which the “sub-primary game(s)” canproduce the results of the 2nd game element (to the 1st game element)the “bonus round game play” or any other name designated thereto.

The way a player can qualify qualifies for the 2nd game element, (abonus round game) play can vary. For example, it is preferred that aplayer qualify for a bonus round by getting three two wolfs in on a playline for the HOLLYWOOD™ game FIG. 4, or any two symbols (with the wordBonus thereon) three jokers in on a play line for the RED HOT POKER™game FIG. 5, and or matching any two of six numbers for the WILD BALLLOTTO™ game FIG. 7. However, the method of qualification can includealmost any predetermined combination depending on house preference.

7. Other Optional Embodiments

FIG. 11 is a diagram illustrating one example of how, from 100% of thegross charity donation or gambling bet, 50% could be allocated to fundthe “total prize pool” of the games within the gaming system, and the50% would then become 100% available for the “total prize pool” forprize distribution from which;

-   -   30% could be allocated to fund the “Grand Progressive Jackpot”        prize pool,    -   20% could be allocated to fund the participating sub-game        jackpot prize pool,    -   25% could be allocated to fund sub-game low tear prize pool,    -   10% could be allocated to fund the participating 2nd game        element prize pool, and    -   15% could be allocated to fund the participating sub-game win        credits prize pool.

All allocations percentages could vary to accommodate the overall gamegrowth, prize structure or universe of anticipated participants to thegame.

Various other embodiments of games exist. For example, other playingcard games such as Draw Poker, Omaha Hi/Lo, Hi/Lo Stud, and Texas Holdgum, etc. may be used with the present invention. Other suitable games,such as various dice games, may also be used. The present invention isnot in any way limited to the particular game or games disclosed in thisspecification, and any suitable game or games may be used with thepresent invention. In particular, the present invention is not in anyway limited to the particular game or games for determining how aprogressive jackpot is won or how may progressive jackpots are availableto win or how many game are tied to or within the gaming system. Anysuitable game may be used with the present invention. In Section D, FIG.5 of this specification, one example of a 5-card poker game wasdisclosed. However, many variations of a poker game may be played usingdifferent numbers of playing cards along with various numbers of cardsdealt either face up or down to play various versions of poker.

Likewise, FIG. 6 illustrates a instant Lotto “Draw” Game and FIG. 8illustrates a instant Lotto “Reels” game, both game allow player to pickhis/her lotto numbers, but the lotto numbers drawn for the instant lotto“draw” game are drawn (with or without replacement) via a randomgenerator from two separate universe of numbers and displayed, and thenumbers drawn for the instant lotto “reels” game are drawn (with orwithout replacement) via a random generator from one universe ofnumbers. However, many variations of a lotto game may be played usingdifferent game designs, additional elements of the game to the 1st gameelement and etc.

8. At Least Two Game Play Settings

A. Casino Mode. In casino mode, players bet with cash, or credit scriptor credits much the same way betting and gaming would occur in a typicalcasino found in Las Vegas, Nev. The house may collect revenues fromplayers in two various ways. The first (one) way is for the house tocollect a percentage (i.e. such as 20%) of the total amount of all betsmade by players. The second (another) way is for the house to collect apercentage (i.e. such as 50%) of each progressive jackpot generated fromthe play of games contributing to the progressive jackpot. Another wayis for the house to collect a percentage, fee or drag from each playplayed or a percent of a ante for each game played. etc.

B. Charity Mode. In charity mode, players do not bet. Instead, playersmake donations or make a purchase to an entity that may qualify for taxexempt status as a charitable organization under §501(c)3 of theInternal Revenue Code or other tax exempt or non profit organization.During game play in charity mode, a player can win “credits” good foradditional game play, player could win cash or other type consolationprizes, player could win a game progressive cash jackpot and playercould win the participating multi-game progressive jackpot.

The charity may from certain donations, fund certain charitable gamingprize pools, and after all its overhead costs and expenses, game cost,promotional cost and expenses associated to the charitable gamingoperations, may have retained a percentage of gross donations to furtherits charity pursuits and efforts.

9. Player Bonus Points.

A game or games participating within the multiple game progressivejackpot system (described herein) may offer game “player bonus points”or “player Points” or “player bonus credits” or “bonus credits” (or whatever other name that may be used) as a means to enhance or stimulateplayers to play the games for a longer time per game visit or frequentplaying the games more often, which could enhance or stimulate thegrowth of game play and the multi game progressive jackpot. From theplay of participating game within the gaming system, player bonus pointsmay be earned and accumulated for additional “Credits” that may be usedto play the games for an additional chance to win the multi-gameprogressive jackpot. The player bonus points may be funded from thegross prize pool fund allocated to the participating multi-gameprogressive jackpot gaming system or by other means.

10. Computer Operated Games Accessed via the Internet.

It is preferred that the games be on a computer and operated by acomputer. A player can access the games via the Internet. Referring toFIG. 12, a number of electronic computer devices (machines) arenetworked together via a central computer could serve as a game serverso that one or more players are may to play the games of the gamingsystem at the same time. The gaming system is not limited toimplementation as to what has just been described, and any suitableimplementation may be used to carry out intent of the gaming system andpurpose thereof.

The preferred embodiment of the invention is described above in theFigures and Detailed Description. Unless specifically noted, it is theintention of the inventor that the words and phrases in thespecification be given the ordinary and accustomed meanings to those ofordinary skill in the applicable art(s). The foregoing description of apreferred embodiments and best mode of the invention known to applicantat the time of filing the application has been presented for thepurposes of illustration and description. It is not intended to beexhaustive or to limit the invention to the precise form disclosed, andmany modifications and variations are possible in the light of the aboveteaching. The embodiments was were chosen and described in order to bestexplain the principles of the invention and its practical applicationand to enable others skilled in the art to best utilize the invention invarious embodiments and with various modifications, methods and modes asare suited to the particular use contemplated.

Summary of Gaming System

In general, the gaming system comprises: a first game, a second game,and a progressive jackpot, wherein the second game is not the same asthe first game, wherein the progressive jackpot is available as a prizeto a player playing the first game and the progressive jackpot isavailable to a player playing the second game. It is preferred that theodds of the player winning the progressive jackpot while playing thefirst game are approximately the same as the odds of the player winningthe progressive jackpot playing the second game. It is preferred thatthe gaming system also includes a first game jackpot, wherein the firstgame jackpot is only available to a player playing the first game. It ispreferred that the gaming system also includes a second game jackpotwherein the second game jackpot is only available to a player playingthe second game.

It is preferred that the gaming system also includes a first gameprogressive jackpot, wherein the first game progressive jackpot is onlyavailable to a player playing the first game. It is preferred that thegaming system also includes a second game progressive jackpot whereinthe second game progressive jackpot is only available to a playerplaying the second game. It is preferred that the progressive jackpotfurther comprises a first progressive jackpot and a second progressivejackpot. It is preferred that the first game is played electronically.It is preferred that the first game is played in a charitable setting.It is preferred that the first game is played in a casino setting. It ispreferred that the gaming system also include a computer. It is alsopreferred that the player plays the first game by accessing the computervia the internet.

Bonus Round

It is preferred that the first game further comprises a bonus round. Itis preferred that the second game further comprises a bonus round.

TREASURE ISLAND™ GAME

It is also preferred that the first game further comprises a randomsymbol generator, nine reels, a set of symbols, a play line, wherein theplay line is a predetermined subset of the nine reels and a pay table,wherein the random symbol generator associates a randomly generatedsymbol with each of the nine reels, wherein each of the randomlygenerated symbols is randomly selected from the group consisting of theset of symbols, and wherein a prize is awarded to a player according tothe pay table if the play line matches a win line identified by the paytable. It is also preferred that the set of symbols further comprises awild card symbol. It is also preferred that the nine reels are arrangedin a three by three grid. It is also preferred that the gaming systemfurther comprises multiple play lines. It is also preferred that thegaming system further comprises five different play lines.

It is also preferred that the odds of the play line matching the winline associated with the progressive jackpot is approximately 1 in 1.3billion.

HOLLYWOOD™ GAME

It is also preferred that the first game further comprises a randomsymbol generator, fifteen reels, a set of symbols, a play line, whereinthe play line is a predetermined subset of the fifteen reels and a paytable, wherein the random symbol generator associates a randomlygenerated symbol with each of the fifteen reels, wherein each of therandomly generated symbols is randomly selected from the groupconsisting of the set of symbols, and wherein a prize is awarded to aplayer according to the pay table if the play line matches a win lineidentified by the pay table. It is also preferred that the set ofsymbols further comprises a wild card symbol. It is also preferred thatthe fifteen reels are arranged in a three by five grid. It is preferredthat the gaming system also includes multiple play lines. It ispreferred that the gaming system also includes nine different playlines. It is also preferred that the odds of the play line matching thewin line associated with the progressive jackpot is approximately 1 in1.3 billion.

RED HOT POKER™ GAME

It is also preferred that the set of symbols further comprise thesymbols of a 52-card deck. It is also preferred that the set of symbolsconsists of a 67 symbol universe having a standard 52-card deck, 1joker, and 14 other non-joker wild cards. It is also preferred that theset of symbols is reset after each random symbol generation (the card isreplaced and the deck reshuffled). It is also preferred that the odds ofthe play line matching the win line designated for the progressivejackpot is approximately 1 in 1.3 billion.

POWER DRAW VIDEO LOTTO™ GAME

It is also preferred that the first game further comprises a randomsymbol generator, eighteen reels, a set of symbols, a play line, whereinthe play line is a predetermined subset of the fifteen reels a pic set,wherein the pic set is comprised of symbols selected from the groupconsisting of the set of symbols, a pay table, wherein the random symbolgenerator associates a randomly generated symbol with each of theeighteen reels, wherein each of the randomly generated symbols israndomly selected from the group consisting of the set of symbols, andwherein a prize is awarded to a player according to the pay table if theplay line matches the pic set. It is also preferred that the set ofsymbols further comprise a subset of power draw symbols. It is alsopreferred that a player selects the pic set. It is preferred that thegaming system also includes a second random symbol generator wherein asecond random generator selects the pic set.

It is also preferred that the eighteen reels are arranged in a three bysix grid. It is preferred that the gaming system also includes multipleplay lines. It is preferred that the gaming system also includes ninedifferent play lines. It is preferred that the gaming system alsoinclude multiple pic sets. It is also preferred that the odds of theplay line matching the pic set associated with the progressive jackpotis approximately 1 in 1.3 billion.

WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprisesa wild ball. It is also a preferred option that the odds of the playline matching the pic set associated with the progressive jackpot isapproximately 1 in 1.3 billion.

CRAZY WILD BALL LOTTO™ GAME

It is also preferred that the set of symbols further comprise a secondset of symbols. It is also a preferred option that the odds of the playline matching the pic set associated with the progressive jackpot isapproximately 1 in 1.3 billion.

LUCKY WILD BALL LOTTO™ GAME

It is also preferred that the second game further comprises a third setof symbols. It is also a preferred option that the odds of the play linematching the pic set associated with the progressive jackpot isapproximately 1 in 1.3 billion.

OTHER MISCELLANEOUS GAMES

It is preferred that the first game is a game selected from the groupconsisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the REDHOT POKER™ game, the POWER DRAW LOTTO™ game, the WILD BALL LOTTO™ game,the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game. Itis preferred that the second game is a game selected from the groupconsisting of the TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the REDHOT POKER™ game, and the POWER DRAW VIDEO LOTTO™ game, the WILD BALLLOTTO™ game, the CRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALLLOTTO™ game.

1^(st) Game Element/2^(nd) Game Element

It is preferred that the first game further comprises a 1st gameelement. It is also a preferred option that the gaming system furthercomprises 1st Random Generator. It is also a preferred option that thegaming system further comprise a 2nd game element. It is also apreferred option that the gaming system further comprise a “2nd randomgenerator” from which the 2nd game element and the algorithms thereto,can be created in conjunction with the 1st game element, and deliveredfor use to a gaming system. It is also a preferred option that thegaming system further comprise a separate game screen to deliver the 2ndgame element.

It is also a preferred option that the gaming system further comprises ameans to integrate a “first play element” with a “second play element”and provide a means to integrate the “second play element” with the“first play element. It is also a preferred option that the gamingsystem further comprises the generation of an outcome assigned to anddisplayed for the first and second game elements. It is also a preferredoption that the gaming system further comprises a means to activate the1st and 2nd play elements. It is also a preferred option that the gamingsystem further comprises a means to identify a first a place prize,second, and a third place prize.

It is also preferred a preferred option that the gaming system furthercomprises two separate dice (indicia) were electronically rolled andwhen stopped (or other animation means could be used), the play resultsfrom the logistics and algorithms of the RED HOT POKER™ game 2nd randomgenerator and the 1st random generator, could determine in real time the2nd element game win, if there is such a win to define, and display theresults thereof via the gaming system.

It is also a preferred option that the gaming system further comprises a3rd game element, where the indicia's are generated via the 1st randomgenerator and are displayed on three (3) rows of six (6) numbers(indicia) each, that can be played in various combinations of balls onmultiply lines with balls on different rows than the sequence of thoseballs originally displayed on the original row from a universe of thesame designated numbers on each row without replacement of numbers,symbols or indicia, wherein the 1st random generator can perform andproduce the results of a instant “electronic lotto drawing” by randomlydrawing from[i] a “1st universe of numbers”, five balls (indicia's)selected for draw by the player for play and [ii] from a “2nd universeof numbers”, one ball selected for draw by the player for play, fromwhich a 3rd game element and the algorithms thereto, can be created inconjunction with the 1st game element and delivered for use to a gamingsystem and display the results real-time along with win combinations ormeans to view win combinations and other elements of the games.

It is preferred that the first game have a “3rd game element to a 1stgame element” game such as the RED HOT POKER™ game, whereas, the 3rdgame element could consists in part of: (i) certain indicia's such as adeck of 52 playing cards integrated with, (ii) a certain number ofplaying cards that contain additional indicia that are not normallyfound on a commercial deck of playing cards such as the word “Bonus”,and (iii) certain non standard card indicia such as fruits and otherslot style indicia's, from which a 3rd game element and the algorithmsthereto, can be created in conjunction with the 1st game element anddelivered for use to a gaming system for the use intended herein.

Charity Casino Game

The gaming system also contains a preferred method of making acharitable donation, the method comprises the steps of: making adonation to a charitable organization, receiving a gaming credit, usingthe gaming credits to play a game, wherein the game is selected from thegroup consisting of a first game and a second game a progressivejackpot, wherein the second game is not the same as the first game,wherein a progressive jackpot is available as a prize to a playerplaying the first game and the progressive jackpot is available to aplayer playing the second game. It is also a preferred option of thegaming system that the odds of the player winning the progressivejackpot while playing the first game are approximately the same as theodds of the player winning the progressive jackpot while playing thesecond game. It is also a preferred option of the gaming system that thefirst game further comprises a first game progressive jackpot, whereinthe first game progressive jackpot is only available to a player playingthe first game.

It is also a preferred option of the gaming system that the second gamefurther comprises a second game progressive jackpot wherein the secondgame progressive jackpot is only available to a player playing thesecond game. It is also a preferred option of the gaming system that theprogressive jackpot further comprises a first progressive jackpot and asecond progressive jackpot. It is also a preferred option of the gamingsystem that the first game is played electronically.

It is also a preferred option of the gaming system that the first gameis played in a charitable setting. It is also a preferred option of thegaming system that the first game is played in a casino setting. It isalso a preferred option of the gaming system that the first game isplayed using a computer. It is also a preferred option of the gamingsystem that the player plays the first game by accessing the computervia a communication device, such as the internet.

TREASURE ISLAND™ GAME

A game comprises a random symbol generator, nine reels, wherein the ninereels are arranged in a three by three grid, a set of symbols, a playline, wherein the play line is a predetermined subset of the nine reelsand a pay table, wherein the random symbol generator associates arandomly generated symbol with each of the nine reels, wherein each ofthe randomly generated symbols is randomly selected from the groupconsisting of the set of symbols, and wherein a prize is awarded to aplayer according to the pay table if the play line matches a win lineidentified by the pay table. It is also a preferred option that thegaming system 71, wherein the set of symbols further comprises a wildcard symbol. It is also a preferred option that the gaming system 71further comprises multiple play lines. It is also a preferred optionthat the gaming system 71 further comprises five different play lines.It is also a preferred option that the gaming system 74 wherein the fivedifferent play lines further comprise three vertical sub-play lines andtwo diagonal play lines. It is also a preferred option that the gamingsystem 71 further comprises eight different play lines.

HOLLYWOOD™ GAME

A game comprises a random symbol generator, fifteen reels, wherein thefifteen reels are arranged in a three by five grid, a set of symbols, aplay line, wherein the play line is a predetermined subset of the ninereels and a pay table, wherein the random symbol generator associates arandomly generated symbol with each of the nine reels, wherein each ofthe randomly generated symbols is randomly selected from the groupconsisting of the set of symbols, and wherein a prize is awarded to aplayer according to the pay table if the play line matches a win lineidentified by the pay table. It is also a preferred option that thegaming system further comprise the set of symbols further comprises awild card symbol. It is also a preferred option that the gaming systemfurther comprises multiple play lines.

It is also a preferred option that the gaming system further comprisesnine different play lines.

RED HOT POKER™ GAME

It is also a preferred option that the set of symbols further comprisethe symbols of a 52-card deck. It is also a preferred option that theset of symbols further comprise the symbols of a set of 52-card deck inconjunction with a set of symbols of a non-card deck.

POWER DRAW VIDEO LOTTO™ GAME

A game comprises a random symbol generator, eighteen reels, wherein theeighteen reels are arranged in a three by five grid, a set of symbols, aplay line, wherein the play line is a predetermined subset of theeighteen reels a pic set, wherein the pic set is comprised of symbolsselected from the group consisting of the set of symbols, a pay table,wherein the random symbol generator associates a randomly generatedsymbol with each of the nine reels, wherein each of the randomlygenerated symbols is randomly selected from the group consisting of theset of symbols, and wherein a prize is awarded to a player according tothe pay table if the play line matches the pic set as identified by thepay table. It is also a preferred option that the set of symbols furthercomprise a subset of power draw symbols. It is also a preferred optionthat a player selects the pic set. It is also a preferred option thatthe gaming system includes a second random symbol generator wherein thesecond random generator selects the pic set. It is also a preferredoption that the gaming system further comprises multiple play lines. Itis also a preferred option that the gaming system further comprises ninedifferent play lines. It is also a preferred option that the gamingsystem further comprises multiple pic sets.

WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprisesa wild ball.

CRAZY WILD BALL LOTTO™ GAME

It is also a preferred option that the set of symbols further comprise asecond set of symbols.

LUCKY WILD BALL LOTTO™ GAME

It is also a preferred option the second game further comprises a thirdset of symbols.

Player Bonus Points

A game or games participating within the multiple game progressivejackpot system (described herein) may offer game “player bonus points”or “player Points” or “player bonus credits” or “bonus credits” (or whatever other name that may be used) as a means to enhance or stimulateplayers to play the games for a longer time per game visit or frequentplaying the games more often, which could enhance or stimulate thegrowth of game play and the multi game progressive jackpot. From theplay of participating game within the gaming system, player bonus pointsmay be earned and accumulated for additional “Credits” that may be usedto play the games for an additional chance to win the multi-gameprogressive jackpot. The player bonus points may be funded from thegross prize pool fund allocated to the participating multi-gameprogressive jackpot gaming system or by other means.

1. A gaming system comprising: a first game, a second game, and aprogressive jackpot, wherein the second game is not the same as thefirst game, wherein the progressive jackpot is available as a prize to aplayer playing the first game and the progressive jackpot is availableto a player playing the second game.
 2. The gaming system of claim 1wherein the odds of the player winning the progressive jackpot whileplaying the first game are approximately the same as the odds of theplayer winning the progressive jackpot playing the second game.
 3. Thegaming system of claim 1 further comprising a first game jackpot,wherein the first game jackpot is only available to a player playing thefirst game.
 4. The gaming system of claim 1 further comprising a secondgame jackpot wherein the second game jackpot is only available to aplayer playing the second game.
 5. The gaming system of claim 1 furthercomprising a first game progressive jackpot, wherein the first gameprogressive jackpot is only available to a player playing the firstgame.
 6. The gaming system of claim 1 further comprising a second gameprogressive jackpot wherein the second game progressive jackpot is onlyavailable to a player playing the second game.
 7. The gaming system ofclaim 1 wherein the progressive jackpot further comprises a firstprogressive jackpot and a second progressive jackpot.
 8. The gamingsystem of claim 1 wherein the first game is played electronically. 9.The gaming system of claim 1 wherein the first game is played in acharitable setting.
 10. The gaming system of claim 1 wherein the firstgame is played in a casino setting.
 11. The gaming system of claim 1further comprising a computer.
 12. The gaming system of claim 11 whereinthe player plays the first game by accessing the computer via theinternet.
 13. The gaming system of claim 1, wherein the first gamefurther comprises a bonus round.
 14. The gaming system of claim 1,wherein the second game further comprises a bonus round.
 15. The gamingsystem of claim 1, the first game further comprising a random symbolgenerator, nine reels, a set of symbols, a play line, wherein the playline is a predetermined subset of the nine reels and a pay table,wherein the random symbol generator associates a randomly generatedsymbol with each of the nine reels, wherein each of the randomlygenerated symbols is randomly selected from the group consisting of theset of symbols, and wherein a prize is awarded to a player according tothe pay table if the play line matches a win line identified by the paytable.
 16. The gaming system of claim 15, wherein the set of symbolsfurther comprises a wild card symbol.
 17. The gaming system of claim 15,wherein the nine reels are arranged in a three by three grid.
 18. Thegaming system of claim 15 further comprising multiple play lines. 19.The gaming system of claim 15 further comprising five different playlines.
 20. The gaming system of claim 15 wherein the odds of the playline matching the win line associated with the progressive jackpot isapproximately 1 in 1.3 billion.
 21. The gaming system of claim 1, thefirst game further comprising a random symbol generator, fifteen reels,a set of symbols, a play line, wherein the play line is a predeterminedsubset of the fifteen reels and a pay table, wherein the random symbolgenerator associates a randomly generated symbol with each of thefifteen reels, wherein each of the randomly generated symbols israndomly selected from the group consisting of the set of symbols, andwherein a prize is awarded to a player according to the pay table if theplay line matches a win line identified by the pay table.
 22. The gamingsystem of claim 21, wherein the set of symbols further comprises a wildcard symbol.
 23. The gaming system of claim 21, wherein the fifteenreels are arranged in a three by five grid.
 24. The gaming system ofclaim 21 further comprising multiple play lines.
 25. The gaming systemof claim 21 further comprising nine different play lines.
 26. The gamingsystem of claim 21 wherein the odds of the play line matching the winline associated with the progressive jackpot is approximately 1 in 1.3billion.
 27. The gaming system of claim 21, wherein the set of symbolsfurther comprise the symbols of a 52-card deck.
 28. The gaming system ofclaim 21 wherein the set of symbols consists of a 67 symbol universehaving a standard 52-card deck, 1 joker, and 14 other non-joker wildcards.
 29. The gaming system of claim 21, wherein the set of symbols isreset after each random symbol generation (the card is replaced and thedeck reshuffled).
 30. The gaming system of claim 29 wherein the odds ofthe play line matching the win line designated for the progressivejackpot is approximately 1 in 1.3 billion.
 31. The gaming system ofclaim 1, the first game further comprising a random symbol generator,eighteen reels, a set of symbols, a play line, wherein the play line isa predetermined subset of the fifteen reels a pic set, wherein the picset is comprised of symbols selected from the group consisting of theset of symbols, a pay table, wherein the random symbol generatorassociates a randomly generated symbol with each of the eighteen reels,wherein each of the randomly generated symbols is randomly selected fromthe group consisting of the set of symbols, and wherein a prize isawarded to a player according to the pay table if the play line matchesthe pic set.
 32. The gaming system of claim 31, wherein the set ofsymbols further comprise a subset of power draw symbols.
 33. The gamingsystem of claim 31 wherein a player selects the pic set.
 34. The gamingsystem of claim 31 further comprising a second random symbol generatorwherein a second random generator selects the pic set.
 35. The gamingsystem of claim 31, wherein the eighteen reels are arranged in a threeby six grid.
 36. The gaming system of claim 31 further comprisingmultiple play lines.
 37. The gaming system of claim 31 furthercomprising nine different play lines.
 38. The gaming system of claim 31further comprising multiple pic sets.
 39. The gaming system of claim 31wherein the odds of the play line matching the pic set associated withthe progressive jackpot is approximately 1 in 1.3 billion.
 40. Thegaming system of claim 31, the set of symbols further comprising a wildball.
 41. The gaming system of claim 40 wherein the odds of the playline matching the pic set associated with the progressive jackpot isapproximately 1 in 1.3 billion.
 42. The gaming system of claim 31,wherein the set of symbols further comprise a second set of symbols. 43.The gaming system of claim 42 wherein the odds of the play line matchingthe pic set associated with the progressive jackpot is approximately 1in 1.3 billion.
 44. The gaming system of claim 31, wherein the secondgame further comprises a third set of symbols.
 45. The gaming system ofclaim 44 wherein the odds of the play line matching the pic setassociated with the progressive jackpot is approximately 1 in 1.3billion.
 46. The gaming system of claim 1 wherein the first game is agame selected from the group consisting of the TREASURE ISLAND™ game,the HOLLYWOOD GAME™, the RED HOT POKER™ game, the POWER DRAW LOTTO™game, the WILD BALL LOTTO™ game, the CRAZY WILD BALL LOTTO™ game, andthe LUCKY WILD BALL LOTTO™ game.
 47. The gaming system of claim 1wherein the second game is a game selected from the group consisting ofthe TREASURE ISLAND™ game, the HOLLYWOOD GAME™, the RED HOT POKER™ game,and the POWER DRAW VIDEO LOTTO™ game, the WILD BALL LOTTO™ game, theCRAZY WILD BALL LOTTO™ game, and the LUCKY WILD BALL LOTTO™ game. 48.The gaming system of claim 1 wherein the first game further comprises a1^(st) game element.
 49. The gaming system of claim 48 furthercomprising 1^(st) Random Generator.
 50. The gaming system of claim 49further comprising a 2nd game element.
 51. The gaming system of claim 50further comprising a “2nd random generator” from which the 2nd gameelement and the algorithms thereto, can be created in conjunction withthe 1^(st) game element, and delivered for use to a gaming system. 52.The gaming system of claim 51 further comprising a separate game screento deliver the 2nd game element.
 53. The gaming system of claim 52further comprising a means to integrate a “first play element” with a“second play element” and provide a means to integrate the “second playelement” with the “first play element.
 54. The gaming system of claim 53further comprising the generation of an outcome assigned to anddisplayed for the first and second game elements.
 55. The gaming systemof claim 54 further comprising a means to activate the 1^(st) and 2^(nd)play elements.
 56. The gaming system of claim 55 further comprising ameans to identify a first a place prize, second, and a third placeprize.
 57. The gaming system of claim 1, further comprising two separatedice (indicia) were electronically rolled and when stopped (or otheranimation means could be used), the play results from the logistics andalgorithms of the RED HOT POKER™ game 2^(nd) random generator and the1^(st) random generator, could determine in real time the 2^(nd) elementgame win, if there is such a win to define, and display the resultsthereof via the gaming system.
 58. The gaming system of claim 57 furthercomprising a 3rd game element, where the indicia's are generated via the1st random generator and are displayed on three (3) rows of six (6)numbers (indicia) each, that can be played in various combinations ofballs on multiply lines with balls on different rows than the sequenceof those balls originally displayed on the original row from a universeof the same designated numbers on each row without replacement ofnumbers, symbols or indicia, wherein the 1st random generator canperform and produce the results of a instant “electronic lotto drawing”by randomly drawing from [I] a “1st universe of numbers”, five balls(indicia's) selected for draw by the player for play and [ii] from a“2nd universe of numbers”, one ball selected for draw by the player forplay, from which a 3rd game element and the algorithms thereto, can becreated in conjunction with the 1st game element and delivered for useto a gaming system and display the results real-time along with wincombinations or means to view win combinations and other elements of thegames.
 59. The gaming system of claim 1 wherein the first game, has a“3rd game element to a 1st game element” game such as the RED HOT POKER™game, whereas, the 3rd game element could consists in part of: (i)certain indicia's such as a deck of 52 playing cards integrated with,(ii) a certain number of playing cards that contain additional indiciathat are not normally found on a commercial deck of playing cards suchas the word “Bonus”, and (iii) certain non standard card indicia such asfruits and other slot style indicia's, from which a 3rd game element andthe algorithms thereto, can be created in conjunction with the 1st gameelement and delivered for use to a gaming system for the use intendedherein.
 60. A method of making a charitable donation, the methodcomprising the steps of: Making a donation to a charitable organizationReceiving a gaming credit Using the gaming credits to play a gamewherein the game is selected from the group consisting of a first gameand a second game a progressive jackpot, wherein the second game is notthe same as the first game, wherein a progressive jackpot is availableas a prize to a player playing the first game and the progressivejackpot is available to a player playing the second game.
 61. The methodof claim 60 wherein the odds of the player winning the progressivejackpot while playing the first game are approximately the same as theodds of the player winning the progressive jackpot while playing thesecond game.
 62. The method of claim 60 wherein the first game furthercomprises a first game progressive jackpot, wherein the first gameprogressive jackpot is only available to a player playing the firstgame.
 63. The method of claim 60 wherein the second game furthercomprises a second game progressive jackpot wherein the second gameprogressive jackpot is only available to a player playing the secondgame.
 64. The method of claim 60 wherein the progressive jackpot furthercomprises a first progressive jackpot and a second progressive jackpot.65. The method of claim 60 wherein the first game is playedelectronically.
 66. The method of claim 60 wherein the first game isplayed in a charitable setting.
 67. The method of claim 60 wherein thefirst game is played in a casino setting.
 68. The method of claim 60wherein the first game is played using a computer.
 69. The method ofclaim 68 wherein the player plays the first game by accessing thecomputer via a communication device, such as the internet.
 70. A gamecomprising a random symbol generator, nine reels, wherein the nine reelsare arranged in a three by three grid. a set of symbols, a play line,wherein the play line is a predetermined subset of the nine reels and apay table, wherein the random symbol generator associates a randomlygenerated symbol with each of the nine reels, wherein each of therandomly generated symbols is randomly selected from the groupconsisting of the set of symbols, and wherein a prize is awarded to aplayer according to the pay table if the play line matches a win lineidentified by the pay table.
 71. The gaming system of claim 70, whereinthe set of symbols further comprises a wild card symbol.
 72. The gamingsystem of claim 70 further comprising multiple play lines.
 73. Thegaming system of claim 70 further comprising five different play lines.74. The gaming system of claim 73 wherein the five different play linesfurther comprise three vertical sub-play lines and two diagonal playlines.
 75. The gaming system of claim 70 further comprising eightdifferent play lines.
 76. A game comprising a random symbol generator,fifteen reels, wherein the fifteen reels are arranged in a three by fivegrid, a set of symbols, a play line, wherein the play line is apredetermined subset of the nine reels and a pay table, wherein therandom symbol generator associates a randomly generated symbol with eachof the nine reels, wherein each of the randomly generated symbols israndomly selected from the group consisting of the set of symbols, andwherein a prize is awarded to a player according to the pay table if theplay line matches a win line identified by the pay table.
 77. The gamingsystem of claim 76, wherein the set of symbols further comprises a wildcard symbol.
 78. The gaming system of claim 76 further comprisingmultiple play lines.
 79. The gaming system of claim 76 furthercomprising nine different play lines.
 80. The game of claim 76, whereinthe set of symbols further comprise the symbols of a 52-card deck. 81.The game of claim 76, wherein the set of symbols further comprise thesymbols of a set of 52-card deck in conjunction with a set of symbols ofa non-card deck.
 82. A game comprising a random symbol generator,eighteen reels, wherein the eighteen reels are arranged in a three byfive grid, a set of symbols, a play line, wherein the play line is apredetermined subset of the eighteen reels a pic set, wherein the picset is comprised of symbols selected from the group consisting of theset of symbols, a pay table, wherein the random symbol generatorassociates a randomly generated symbol with each of the nine reels,wherein each of the randomly generated symbols is randomly selected fromthe group consisting of the set of symbols, and wherein a prize isawarded to a player according to the pay table if the play line matchesthe pic set as identified by the pay table.
 83. The game of claim 82,wherein the set of symbols further comprise a subset of power drawsymbols.
 84. The game of claim 82 wherein a player selects the pic set.85. The game of claim 82 further comprising a second random symbolgenerator wherein the second random generator selects the pic set. 86.The game of claim 82 further comprising multiple play lines.
 87. Thegame of claim 82 further comprising nine different play lines.
 88. Thegame of claim 82 further comprising multiple pic sets.
 89. The game ofclaim 82, the set of symbols further comprising a wild ball.
 90. Thegame of claim 82, wherein the set of symbols further comprise a secondset of symbols.
 91. The game of claim 82, wherein the second gamefurther comprises a third set of symbols.